Example #1
0
        IEnumerator InitializeObjects()
        {
            objects = new List <List <GameObject> >();
            GameObject[] clones = new GameObject[prefabs.Length];

            for (int i = 0; i < clones.Length; i++)
            {
                objects.Add(new List <GameObject>());
                GameObject clone = Instantiate(prefabs[i], new Vector3(1000, -1000, 1000), Quaternion.identity);
                clones[i] = clone;
                PoolObject.AddToObject(clone);
                objects[i].Add(clone);
                for (int j = 0; j < maxCount - 1; j++)
                {
                    objects[i].Add(Instantiate(clones[i], new Vector3(1000, -1000, 1000), Quaternion.identity));
                }
            }

            ready = true;
            yield return(null);
        }
Example #2
0
 public GameObject GetActiveGameObject(int index)
 {
     if (ready)
     {
         try
         {
             GameObject c = objects[index].First(x => !x.GetComponent <PoolObject>().Active);
             PoolObject p = c.GetComponent <PoolObject>();
             p.Activate();
             return(c);
         }
         catch (Exception error)
         {
             GameObject c = Instantiate(prefabs[index], new Vector3(1000, -1000, 1000), Quaternion.identity);
             PoolObject.AddToObject(c);
             c.GetComponent <PoolObject>().Activate();
             return(c);
         }
     }
     else
     {
         return(null);
     }
 }