Example #1
0
 public ContextDepthStencilBindings(IContext context)
 {
     Front             = new ContextDepthStencilSideBindings(context, (int)All.Front);
     Back              = new ContextDepthStencilSideBindings(context, (int)All.Back);
     DepthTestEnable   = new EnableCapBinding(context, EnableCap.DepthTest);
     DepthMask         = new Binding <bool>(context, (c, x) => c.GL.DepthMask(x));
     DepthFunc         = new Binding <DepthFunction>(context, (c, x) => c.GL.DepthFunc((int)x));
     StencilTestEnable = new EnableCapBinding(context, EnableCap.StencilTest);
 }
 public ContextDepthStencilBindings(IContext context)
 {
     Front = new ContextDepthStencilSideBindings(context, (int)All.Front);
     Back = new ContextDepthStencilSideBindings(context, (int)All.Back);
     DepthTestEnable = new EnableCapBinding(context, EnableCap.DepthTest);
     DepthMask = new Binding<bool>(context, (c, x) => c.GL.DepthMask(x));
     DepthFunc = new Binding<DepthFunction>(context, (c, x) => c.GL.DepthFunc((int)x));
     StencilTestEnable = new EnableCapBinding(context, EnableCap.StencilTest);
 }