Example #1
0
        public ObiTriangleMeshHandle GetOrCreateTriangleMesh(Mesh source)
        {
            ObiTriangleMeshHandle handle = new ObiTriangleMeshHandle(null);

            if (source != null && !handles.TryGetValue(source, out handle))
            {
                var sourceTris     = source.triangles;
                var sourceVertices = source.vertices;

                // Build a bounding interval hierarchy from the triangles:
                IBounded[] t = new IBounded[sourceTris.Length / 3];
                for (int i = 0; i < t.Length; ++i)
                {
                    int t1 = sourceTris[i * 3];
                    int t2 = sourceTris[i * 3 + 1];
                    int t3 = sourceTris[i * 3 + 2];
                    t[i] = new Triangle(t1, t2, t3, sourceVertices[t1], sourceVertices[t2], sourceVertices[t3]);
                }
                var sourceBih = BIH.Build(ref t);

                Triangle[] tris = Array.ConvertAll(t, x => (Triangle)x);

                handle = new ObiTriangleMeshHandle(source, headers.count);
                handles.Add(source, handle);
                headers.Add(new TriangleMeshHeader(bihNodes.count, sourceBih.Length, triangles.count, tris.Length, vertices.count, sourceVertices.Length));

                bihNodes.AddRange(sourceBih);
                triangles.AddRange(tris);
                vertices.AddRange(sourceVertices);
            }

            return(handle);
        }
        public override bool UpdateIfNeeded()
        {
            MeshCollider meshCollider = collider as MeshCollider;

            // retrieve collision world and index:
            var world = ObiColliderWorld.GetInstance();
            int index = source.Handle.index;

            // decrease reference count of current handle if the mesh data it points to is different
            // than the mesh used by the collider:
            if (handle != null && handle.owner != meshCollider.sharedMesh)
            {
                if (handle.Dereference())
                {
                    world.DestroyTriangleMesh(handle);
                }
            }

            // get or create the mesh:
            if (handle == null || !handle.isValid)
            {
                handle = world.GetOrCreateTriangleMesh(meshCollider.sharedMesh);
                handle.Reference();
            }

            // update collider:
            var shape = world.colliderShapes[index];

            shape.type                  = ColliderShape.ShapeType.TriangleMesh;
            shape.phase                 = source.Phase;
            shape.flags                 = meshCollider.isTrigger ? 1 : 0;
            shape.rigidbodyIndex        = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
            shape.materialIndex         = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
            shape.contactOffset         = source.Thickness;
            shape.dataIndex             = handle.index;
            world.colliderShapes[index] = shape;

            // update bounds:
            var aabb = world.colliderAabbs[index];

            aabb.FromBounds(meshCollider.bounds, shape.contactOffset);
            world.colliderAabbs[index] = aabb;

            // update transform:
            var trfm = world.colliderTransforms[index];

            trfm.FromTransform(meshCollider.transform);
            world.colliderTransforms[index] = trfm;

            return(true);
        }
Example #3
0
        public void DestroyTriangleMesh(ObiTriangleMeshHandle handle)
        {
            if (handle != null && handle.isValid && handle.index < handles.Count)
            {
                var header = headers[handle.index];

                // Update headers:
                for (int i = 0; i < headers.count; ++i)
                {
                    var h = headers[i];
                    if (h.firstTriangle > header.firstTriangle)
                    {
                        h.firstNode     -= header.nodeCount;
                        h.firstTriangle -= header.triangleCount;
                        h.firstVertex   -= header.vertexCount;
                        headers[i]       = h;
                    }
                }

                // update handles:
                foreach (var pair in handles)
                {
                    if (pair.Value.index > handle.index)
                    {
                        pair.Value.index--;
                    }
                }

                // Remove nodes, triangles and vertices
                bihNodes.RemoveRange(header.firstNode, header.nodeCount);
                triangles.RemoveRange(header.firstTriangle, header.triangleCount);
                vertices.RemoveRange(header.firstVertex, header.vertexCount);

                // remove header:
                headers.RemoveAt(handle.index);

                // remove the mesh from the dictionary:
                handles.Remove(handle.owner);

                // Invalidate our handle:
                handle.Invalidate();
            }
        }
 public void DestroyTriangleMesh(ObiTriangleMeshHandle meshHandle)
 {
     triangleMeshContainer.DestroyTriangleMesh(meshHandle);
 }