static void CreateObiSoftbody() { GameObject c = new GameObject("Obi Softbody"); Undo.RegisterCreatedObjectUndo(c, "Create Obi Softbody"); ObiSoftbody body = c.AddComponent <ObiSoftbody>(); ObiSoftbodySkinner skinner = c.AddComponent <ObiSoftbodySkinner>(); body.Solver = c.AddComponent <ObiSolver>(); }
public void OnEnable() { skinner = (ObiSoftbodySkinner)target; }