public override void UpdateParticleEditorInformation() { for (int i = 0; i < rope.positions.Length; i++) { wsPositions[i] = rope.GetParticlePosition(i); wsOrientations[i] = rope.GetParticleOrientation(i); facingCamera[i] = true; } }
public override void UpdateParticleEditorInformation() { for (int i = 0; i < rope.positions.Length; i++) { wsPositions[i] = rope.GetParticlePosition(i); wsOrientations[i] = rope.GetParticleOrientation(i); facingCamera[i] = true; } }