public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiSkinConstraintsBatch; if (batch != null) { particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinPoints.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinNormals.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinRadiiBackstop.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3); skinCompliance.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinPoints.CopyFrom(batch.skinPoints, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinNormals.CopyFrom(batch.skinNormals, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinCompliance.CopyFrom(batch.skinCompliance, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinRadiiBackstop.CopyFrom(batch.skinRadiiBackstop, 0, m_ActiveConstraintCount * 3, batch.activeConstraintCount * 3); for (int i = 0; i < batch.activeConstraintCount; ++i) { particleIndices[m_ActiveConstraintCount + i] = actor.solverIndices[batch.particleIndices[i]]; } base.Merge(actor, other); } }
public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiPinConstraintsBatch; if (batch != null) { particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); colliderIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); offsets.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); restDarbouxVectors.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); stiffnesses.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2); breakThresholds.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 4); offsets.CopyFrom(batch.offsets, 0, m_ActiveConstraintCount, batch.activeConstraintCount); restDarbouxVectors.CopyFrom(batch.restDarbouxVectors, 0, m_ActiveConstraintCount, batch.activeConstraintCount); stiffnesses.CopyFrom(batch.stiffnesses, 0, m_ActiveConstraintCount * 2, batch.activeConstraintCount * 2); breakThresholds.CopyFrom(batch.breakThresholds, 0, m_ActiveConstraintCount, batch.activeConstraintCount); for (int i = 0; i < batch.activeConstraintCount; ++i) { particleIndices[m_ActiveConstraintCount + i] = batch.particleIndices[i]; colliderIndices[m_ActiveConstraintCount + i] = batch.pinBodies[i] != null ? batch.pinBodies[i].index : -1; } base.Merge(actor, other); } }