public float[] GetChannel(ColorChannel channel) { float[] d0 = new float[Size]; for (int i = 0; i < Size; ++i) { d0[i] = ColorSupport.ChannelGetter(channel, Space)(_colors[i]); } return(d0); }
public PointSeries GetControlPoints(ColorChannel channel, ColorSpace space = ColorSpace.sRGB) { PointSeries pp = new PointSeries(); Func <Color, float> getter = ColorSupport.ChannelGetter(channel, space); foreach (PaletteEntry entry in this) { pp.Add(new Point((double)entry.Index, getter(entry.Color))); } return(pp); }