Example #1
0
        public UnitView AddUnit(GameData.Wreckage wreck, Color tint)
        {
            GameObject   goUnit = CreateUnit("Wreckage", m_ResourceContainer, wreck.id, new Vector2Int(wreck.position.x, wreck.position.y));
            WreckageView view   = goUnit.GetComponent <WreckageView>();

            view.Initialize(wreck, tint);
            return(view);
        }