public void CheckAchievements(Hero hero)
        {
            foreach (var achievement in Achievements)
            {
                var completedAchievements        = hero.GetAchievements();
                var hasHeroFulfilledRequirements = achievement.Check(hero);

                if (hasHeroFulfilledRequirements && !completedAchievements
                    .Any(p => p.Achievement.Name == achievement.Name))
                {
                    Console.WriteLine($"Congratulations! " +
                                      $"You complete the achievement {achievement.Name}");

                    hero.AddAchievement(achievement);
                }
            }
        }