void LEVELS_ORGANIZATION_UPDATE() { if (Events.LevelsEnd == 0) { level1.UpdateEnimies(); } else if (Events.LevelsEnd == 3) { level2.UpdateEnimies(); } else if (Events.LevelsEnd == 2) { level3.UpdateEnimies(); } else if (Events.LevelsEnd == 1) { level4.UpdateEnimies(); } else if (Events.LevelsEnd == 4) { level5.UpdateEnimies(); } else if (Events.LevelsEnd == 5) { level6.UpdateEnimies(); } else if (Events.LevelsEnd == 7) { level7.UpdateEnimies(); } else if (Events.LevelsEnd == 6) { LastLvl.UpdateEnimies(1); } }
void LEVELS_ORGANIZATION_CREATION() { if (Events.health == 0) { GameOverTimer -= elapsed; } else if (Events.LevelsEnd == 0 && Levels.counter == 0) { LevelShowTimer = 10; level1.Createenemy(); Events.health = 200; } else if (Events.LevelsEnd == 3 && Levels.counter == 3) { LevelShowTimer = 10; level2.Createenemy(); } else if (Events.LevelsEnd == 2 && Levels.counter == 2) { LevelShowTimer = 10; level3.Createenemy(); } else if (Events.LevelsEnd == 1 && Levels.counter == 1) { LevelShowTimer = 10; level4.Createenemy(); } else if (Events.LevelsEnd == 4 && Levels.counter == 4) { LevelShowTimer = 10; level5.Createenemy(); } else if (Events.LevelsEnd == 5 && Levels.counter == 5) { LevelShowTimer = 10; level6.Createenemy(); } else if (Events.LevelsEnd == 7 && Levels.counter == 7) { LevelShowTimer = 10; level7.Createenemy(); } else if (Events.LevelsEnd == 6 && Levels.counter == 6) { LevelShowTimer = 10; LastLvl.Createenemy(1); } }
void LEVELS_ORGANIZATION_DRAW() { if (Events.LevelsEnd == 0) { checktime(1); level1.DrawEnimies(); } else if (Events.LevelsEnd == 3) { checktime(2); level2.DrawEnimies(); } else if (Events.LevelsEnd == 2) { checktime(3); level3.DrawEnimies(); } else if (Events.LevelsEnd == 1) { checktime(4); level4.DrawEnimies(); } else if (Events.LevelsEnd == 4) { checktime(5); level5.DrawEnimies(); } else if (Events.LevelsEnd == 5) { checktime(6); level6.DrawEnimies(); } else if (Events.LevelsEnd == 7) { checktime(7); level7.DrawEnimies(); } else if (Events.LevelsEnd == 6) { checktime(8); LastLvl.DrawEnimies(); } }