public void Draw() { width = texturesCollection[StandardImgFrame].Width; height = texturesCollection[StandardImgFrame].Height; _Draw(); Fire.FiresDraw(bullets); }
// centre of rotation , hw fast thy're rotating public void Draw(Vector2 Origin, double rotatingSpeed) { width = texturesCollection[StandardImgFrame].Width; height = texturesCollection[StandardImgFrame].Height; _Draw(Origin, rotatingSpeed, 1, DoRotation); // draw wth rotation // Game1.spriteBatch.DrawString(Game1.font, "score", new Vector2(100, 100), Color.Red); Fire.FiresDraw(bullets); }