Example #1
0
        public Planet(string newName, UserInterface thisUI, int thisNumber, Form1 thisForm)
        {
            IsSelected     = false;
            Name           = newName;
            _formUI        = thisUI;
            Number         = thisNumber;
            Form           = thisForm;
            SelectedColony = -1;
            colonies       = new List <Colony>();

            Random random = new Random();

            Radius = random.Next(MinRadius, MaxRadius);

            planetResources = new ResourceBox(
                Radius / random.Next(MinGoldCoef, MaxGoldCoef),
                Radius / random.Next(MinWoodCoef, MaxWoodCoef),
                _formUI);

            coordinates = new Coordinates(
                random.Next(-CoordinatesLimit, CoordinatesLimit),
                random.Next(-CoordinatesLimit, CoordinatesLimit));

            _colonyCost = new ResourceBox(500, 500, _formUI);
            Storage     = new ResourceBox(InitialGold, InitialWood, _formUI);
        }
        protected void GetResourcesInner(ResourceBox extraction)
        {
            bool enoughResources = true;

            foreach (KeyValuePair <Type, Resource> currentResource in extraction.resources)
            {
                if (currentResource.Value.Amount >
                    Planet.planetResources.resources[currentResource.Key].Amount)
                {
                    enoughResources = false;
                }
            }

            if (enoughResources)
            {
                Planet.Storage.Earn(extraction);
                Planet.ExtractResources(extraction);

                if (Planet.IsSelected)
                {
                    FormUI.ShowResources(Planet.Storage.resources);
                    FormUI.ShowPlanetResources(Planet.planetResources.resources);
                }
            }
        }
        public void CreateBuilding <T>(ResourceBox value)
            where T : Building, new()
        {
            bool enoughMoney = true;

            foreach (KeyValuePair <Type, Resource> currentResource in value.resources)
            {
                if (currentResource.Value.Amount >
                    Planet.Storage.resources[currentResource.Key].Amount)
                {
                    enoughMoney = false;
                }
            }

            if (enoughMoney)
            {
                T newBuilding = new T
                {
                    Planet = Planet,
                    Number = _buildings.Count,
                    FormUI = _formUI
                };

                _buildings.Add(newBuilding);
                Planet.Storage.Pay(value);
                _formUI.OnCreateBuilding(newBuilding);
            }
        }
 public void Earn(ResourceBox value)
 {
     foreach (KeyValuePair <Type, Resource> currentResource in value.resources)
     {
         resources[currentResource.Key].Amount += currentResource.Value.Amount;
     }
 }
Example #5
0
 public void ExtractResources(ResourceBox value)
 {
     foreach (KeyValuePair <Type, Resource> currentResource in value.resources)
     {
         planetResources.resources[currentResource.Key].Amount -=
             currentResource.Value.Amount;
     }
 }
        public void Pay(ResourceBox value)
        {
            foreach (KeyValuePair <Type, Resource> currentResource in value.resources)
            {
                resources[currentResource.Key].Amount -= currentResource.Value.Amount;
            }

            _formUI.ShowResources(resources);
        }