Example #1
0
        public static bool CreateAssetFile(FileType fileType, string childPath, string fileName)
        {
            var fileNotExist = IsFileInPath(UnityPathUtility.GetUnityFullPath(childPath), fileName, fileType) == false;

            if (fileNotExist)
            {
                if (IsUnityFolderExist(childPath) == false)
                {
                    CreateUnityFolder(childPath);
                }
                switch (fileType)
                {
                case FileType.AnimatorOverride:
                    CreateUnityAsset(childPath, fileName, typeof(AnimatorOverrideController),
                                     GetExtension(fileType));
                    break;

                case FileType.AnimationClip:
                    CreateUnityAsset(childPath, fileName, typeof(AnimationClip), GetExtension(fileType));
                    break;

                case FileType.Png:
                    CreatePng(childPath, fileName);
                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(fileType), fileType, null);
                }

                RefreshAsset();
            }

            return(fileNotExist);
        }
Example #2
0
        public static void CreateUnityAsset(string childPath, string fileName, Type type, string extension)
        {
            var instance = (Object)Activator.CreateInstance(type);
            var path     = UnityPathUtility.GetUnityFullPath(childPath, fileName, extension);

            AssetDatabase.CreateAsset(instance, path);
            RefreshAsset();
        }