static void Main(string[] args) { DogDoor door = new DogDoor(); door.AddAllowedBark(new Bark("rowlf")); door.AddAllowedBark(new Bark("rooowlf")); door.AddAllowedBark(new Bark("rawlf")); door.AddAllowedBark(new Bark("woof")); BarkRecognizer recognizer = new BarkRecognizer(door); Remote remote = new Remote(door); Console.WriteLine(); Console.WriteLine("Bruce starts barking..."); recognizer.recognize(new Bark("rowlf")); Console.WriteLine("\nBruce has gone outside..."); try { Thread.Sleep(10000); } catch (ThreadInterruptedException e) { Console.WriteLine("Error " + e.Message); } Console.WriteLine("\nBruce all done..."); Console.WriteLine("...but he's stuck outside!"); Bark smallDogBark = new Bark("yip"); Console.WriteLine("A small dog starts barking."); recognizer.recognize(smallDogBark); try { Thread.Sleep(10000); } catch (ThreadInterruptedException e) { Console.WriteLine("Error " + e.Message); } Console.WriteLine("\nBruce starts barking..."); recognizer.recognize(new Bark("rowlf")); Console.WriteLine("\nBruce’s back inside..."); }
static void Main(string[] args) { DogDoor door = new DogDoor(); BarkRecognizer recognizer = new BarkRecognizer(door); //Remote remote = new Remote(door); Console.WriteLine(); Console.WriteLine("Fido starts barking..."); recognizer.recognize("Woof"); Console.WriteLine("\nFido has gone outside..."); Console.WriteLine("\nFido’s all done..."); try { Thread.Sleep(10000); } catch (ThreadInterruptedException e) { Console.WriteLine("Error " + e.Message); } Console.WriteLine("...but he's stuck outside!"); Console.WriteLine("\nFido starts barking..."); recognizer.recognize("Woof"); Console.WriteLine("\nFido’s back inside..."); }
public BarkRecognizer(DogDoor door) { this.door = door; }
public Remote(DogDoor door) { this.door = door; }