private RenderTarget(Texture2D texture, TextureFormat format, TextureFlags flags) { handle = GraphicsContext.CreateFrameBuffer(texture, format, flags); internal_texture = texture; }
/// <summary> /// Initializes a new instance of the <see cref="RenderTarget"/> struct. /// </summary> /// <param name="width">The width of the render target.</param> /// <param name="height">The height of the render target.</param> /// <param name="format">The format of the new surface.</param> /// <param name="flags">Texture sampling flags.</param> private RenderTarget(int width, int height, TextureFormat format, TextureFlags flags) { handle = GraphicsContext.CreateFrameBuffer(width, height, format, flags); internal_texture = new Texture2D(GraphicsContext.GetFrameBufferTexture(handle, 0), width, height, false, false); }