/// <summary> /// Gets the available space in the global transient vertex buffer. /// </summary> /// <param name="count">The number of vertices required.</param> /// <param name="layout">The layout of each vertex.</param> /// <returns>The number of available vertices.</returns> public static int GetAvailableSpace(int count, VertexLayout layout) { return((int)GraphicsContext.GetAvailableTransientVertexBuffers(count, layout)); }