Example #1
0
        /// <summary>
        /// Private constructor of a Session object.
        /// </summary>
        /// <remarks>
        /// The lack of public constructors forces the singleton model.
        /// </remarks>
        private Session(ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            // check the parameter
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // assign the parameter
            this.screenManager = screenManager;
            this.gameplayScreen = gameplayScreen;
        }
Example #2
0
        /// <summary>
        /// Start a new session based on the data provided.
        /// </summary>
        public static void StartNewSession(ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // end any existing session
            EndSession();

            // create a new singleton
            singleton = new Session(screenManager, gameplayScreen);
        }