private void OnShuttingDown(ShuttingDownMessage message) { if (message.CurrentViewName == ViewName) { // TODO? //this.audioTrack.State = AudioTrackState.StopRe; } }
private void OnShuttingDown(ShuttingDownMessage message) { if (message.CurrentViewName == ViewName) { // TODO clean up AudioTrack states if (this.StateRecognizer != null) { StateRecognizer.PropertyChanged -= StateListener; // this listeners for changes in stage status, so we're unsubsribing before we leave } Messenger.Default.Send(new NavigateMessage(WelcomeViewModel.ViewName, null)); } }
private void OnShuttingDown(ShuttingDownMessage message) { }
private void OnShuttingDown(ShuttingDownMessage message) { Destroy(); }