Example #1
0
        public static GameObject ReplaceGameObjectHierarchyPrefab(GameObject gameObject, GameObject newPrefab)
        {
            if (gameObject == null || PrefabUtility.GetPrefabType(newPrefab) != PrefabType.Prefab)
            {
                return(null);
            }

            // Store any needed object data
            OrientedBox originalWorldOrientedBox = gameObject.GetHierarchyWorldOrientedBox();

            if (originalWorldOrientedBox.IsInvalid())
            {
                return(null);
            }
            int  originalObjectLayer = gameObject.layer;
            bool isObjectStatic      = gameObject.isStatic;

            Transform  originalObjectTransform = gameObject.transform;
            Vector3    worldScale    = originalObjectTransform.lossyScale;
            Quaternion worldRotation = originalObjectTransform.rotation;

            // Create a new game object from the specified prefab
            GameObject newObject = PrefabUtility.InstantiatePrefab(newPrefab) as GameObject;

            if (newObject != null)
            {
                // Register the created object for Undo and set its transform data. Also store any significant
                // data that the original object had before it was destroyed.
                UndoEx.RegisterCreatedGameObject(newObject);
                Transform newObjectTransform = newObject.transform;
                newObjectTransform.localScale = worldScale;
                newObjectTransform.rotation   = worldRotation;
                newObjectTransform.parent     = originalObjectTransform.transform.parent;
                newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);
                newObject.layer    = originalObjectLayer;
                newObject.isStatic = isObjectStatic;

                // We will adjust the new object's position such that its center is the same as the
                // one the original object had. This produces better results especially when the new
                // object is a multi-level object hierarchy.
                OrientedBox newHierarchyWorldOrientedBox = newObject.GetHierarchyWorldOrientedBox();
                if (newHierarchyWorldOrientedBox.IsInvalid())
                {
                    GameObject.DestroyImmediate(newObject);
                    return(null);
                }
                newObjectTransform.position = ObjectPositionCalculator.CalculateObjectHierarchyPosition(newPrefab, originalWorldOrientedBox.Center, worldScale, worldRotation);

                // We will also inform the scene that a new object was created so that all the necessary steps can be performed
                Octave3DScene.Get().RegisterObjectHierarchy(newObject);

                // Destroy the old object
                UndoEx.DestroyObjectImmediate(gameObject);

                return(newObject);
            }

            return(null);
        }
Example #2
0
        private static ObjectGroup CreateNewObjectGroupWithUniqueName(string name, List <string> existingGroupNames)
        {
            GameObject groupParent = new GameObject();

            UndoEx.RegisterCreatedGameObject(groupParent);

            ObjectGroup newObjectGroup = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject <ObjectGroup>();

            newObjectGroup.Name        = UniqueEntityNameGenerator.GenerateUniqueName(name, existingGroupNames);
            newObjectGroup.GroupObject = groupParent;

            return(newObjectGroup);
        }
        public static GameObject InstantiateObjectHierarchyFromPrefab(GameObject prefab, Vector3 worldPosition, Quaternion worldRotation, Vector3 worldScale)
        {
            GameObject instantiatedObject = PrefabUtility.InstantiatePrefab(prefab) as GameObject;

            UndoEx.RegisterCreatedGameObject(instantiatedObject);
            instantiatedObject.name = prefab.name;

            Transform objectTransform = instantiatedObject.transform;

            objectTransform.position   = worldPosition;
            objectTransform.rotation   = worldRotation;
            objectTransform.localScale = worldScale;

            instantiatedObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);

            SceneViewCamera.Instance.SetObjectVisibilityDirty();
            return(instantiatedObject);
        }
Example #4
0
        private void Combine(List <MeshCombineMaterial> meshCombineMaterials, GameObject combinedMeshesParent)
        {
            List <GameObject> allCombinedMeshObjects = new List <GameObject>(100);

            if (combinedMeshesParent == null)
            {
                combinedMeshesParent = new GameObject(GetNameForCombinedMeshesParent());
                UndoEx.RegisterCreatedGameObject(combinedMeshesParent);
            }
            for (int combMaterialIndex = 0; combMaterialIndex < meshCombineMaterials.Count; ++combMaterialIndex)
            {
                MeshCombineMaterial meshCombMaterial = meshCombineMaterials[combMaterialIndex];

                List <GameObject> combineMeshdObjects = Combine(meshCombMaterial, combinedMeshesParent);
                if (_combineSettings.WeldVertexPositions)
                {
                    if (_combineSettings.WeldVertexPositionsOnlyForCommonMaterial)
                    {
                        WeldVertexPositionsForMeshObjects(combineMeshdObjects);
                    }
                    else
                    {
                        allCombinedMeshObjects.AddRange(combineMeshdObjects);
                    }
                }
            }

            if (_combineSettings.WeldVertexPositions && !_combineSettings.WeldVertexPositionsOnlyForCommonMaterial)
            {
                WeldVertexPositionsForMeshObjects(allCombinedMeshObjects);
            }
            if (_combineSettings.CollHandling == MeshCombineSettings.ColliderHandling.Preserve)
            {
                PreserveColliders(meshCombineMaterials, combinedMeshesParent);
            }
        }
Example #5
0
        private void PreserveColliders(List <MeshCombineMaterial> meshCombineMaterials, GameObject combinedMeshesParent)
        {
            if (meshCombineMaterials.Count == 0 || _combineSettings.CollHandling != MeshCombineSettings.ColliderHandling.Preserve)
            {
                return;
            }

            GameObject colliderParent          = combinedMeshesParent;
            Transform  colliderParentTransform = colliderParent.transform;

            if (_combineSettings.CollPreserveParent == MeshCombineSettings.ColliderPreserveParent.OneForAll)
            {
                colliderParent = new GameObject(_combineSettings.OneForAllColliderParentName);
                UndoEx.RegisterCreatedGameObject(colliderParent);
                colliderParentTransform        = colliderParent.transform;
                colliderParentTransform.parent = combinedMeshesParent.transform;
            }

            HashSet <GameObject> processedObjects = new HashSet <GameObject>();
            Vector3 positionSum = Vector3.zero;

            for (int cmbMaterialIndex = 0; cmbMaterialIndex < meshCombineMaterials.Count; ++cmbMaterialIndex)
            {
                MeshCombineMaterial meshCmbMaterial = meshCombineMaterials[cmbMaterialIndex];
                EditorUtility.DisplayProgressBar("Collider Handling", "Preserving colliders...", (float)cmbMaterialIndex / meshCombineMaterials.Count);

                List <MeshInstance> meshInstances = meshCmbMaterial.MeshInstances;
                foreach (var meshInstance in meshInstances)
                {
                    GameObject meshObject = meshInstance.MeshTransform.gameObject;

                    if (processedObjects.Contains(meshObject))
                    {
                        continue;
                    }
                    processedObjects.Add(meshObject);

                    positionSum += meshObject.transform.position;

                    BoxCollider[] boxColliders = meshObject.GetComponents <BoxCollider>();
                    foreach (var boxCollider in boxColliders)
                    {
                        string     colliderName   = _combineSettings.CollPreserveName == MeshCombineSettings.ColliderPreserveName.SameAsSource ? meshObject.name : GetDefaultBoxColliderObjectName();
                        GameObject colliderObject = boxCollider.CloneAsNewObject(colliderName).gameObject;
                        UndoEx.RegisterCreatedGameObject(colliderObject);
                        colliderObject.transform.parent = colliderParentTransform;
                    }

                    SphereCollider[] sphereColliders = meshObject.GetComponents <SphereCollider>();
                    foreach (var sphereCollider in sphereColliders)
                    {
                        string     colliderName   = _combineSettings.CollPreserveName == MeshCombineSettings.ColliderPreserveName.SameAsSource ? meshObject.name : GetDefaultSphereColliderObjectName();
                        GameObject colliderObject = sphereCollider.CloneAsNewObject(colliderName).gameObject;
                        UndoEx.RegisterCreatedGameObject(colliderObject);
                        colliderObject.transform.parent = colliderParentTransform;
                    }

                    CapsuleCollider[] capsuleColliders = meshObject.GetComponents <CapsuleCollider>();
                    foreach (var capsuleCollider in capsuleColliders)
                    {
                        string     colliderName   = _combineSettings.CollPreserveName == MeshCombineSettings.ColliderPreserveName.SameAsSource ? meshObject.name : GetDefaultCapsuleColliderObjectName();
                        GameObject colliderObject = capsuleCollider.CloneAsNewObject(colliderName).gameObject;
                        UndoEx.RegisterCreatedGameObject(colliderObject);
                        colliderObject.transform.parent = colliderParentTransform;
                    }

                    MeshCollider[] meshColliders = meshObject.GetComponents <MeshCollider>();
                    foreach (var meshCollider in meshColliders)
                    {
                        string     colliderName   = _combineSettings.CollPreserveName == MeshCombineSettings.ColliderPreserveName.SameAsSource ? meshObject.name : GetDefaultMeshColliderObjectName();
                        GameObject colliderObject = meshCollider.CloneAsNewObject(colliderName).gameObject;
                        UndoEx.RegisterCreatedGameObject(colliderObject);
                        colliderObject.transform.parent = colliderParentTransform;
                    }
                }
            }

            if (_combineSettings.CollPreserveParent == MeshCombineSettings.ColliderPreserveParent.OneForAll)
            {
                colliderParent.SetWorldPosDontAffectChildren(positionSum *= (1.0f / processedObjects.Count));
            }
            if (colliderParent.transform.childCount == 0)
            {
                GameObject.DestroyImmediate(colliderParent);
            }

            EditorUtility.ClearProgressBar();
        }
Example #6
0
        private GameObject CreateCombinedMeshObject(CombinedMeshData combinedMeshData, Material meshMaterial, GameObject combinedMeshesParent)
        {
            Mesh combinedMesh = CreateCombinedMesh(combinedMeshData);

            GameObject combinedMeshObject = new GameObject(_combineSettings.CombinedObjectName);

            UndoEx.RegisterCreatedGameObject(combinedMeshObject);
            combinedMeshObject.transform.parent = combinedMeshesParent.transform;
            combinedMeshObject.isStatic         = _combineSettings.MakeCombinedMeshesStatic ? true : false;

            MeshFilter meshFilter = combinedMeshObject.AddComponent <MeshFilter>();

            meshFilter.sharedMesh = combinedMesh;

            MeshRenderer meshRenderer = combinedMeshObject.AddComponent <MeshRenderer>();

            meshRenderer.sharedMaterial = meshMaterial;

            if (_combineSettings.CollHandling == MeshCombineSettings.ColliderHandling.CreateNew)
            {
                if (_combineSettings.NewCollidersType == MeshCombineSettings.ColliderType.Mesh)
                {
                    MeshCollider meshCollider = combinedMeshObject.AddComponent <MeshCollider>();
                    if (_combineSettings.UseConvexMeshColliders)
                    {
                        meshCollider.convex = true;
                    }
                    else
                    {
                        meshCollider.convex = false;
                    }

                    if (_combineSettings.NewCollidersAreTriggers)
                    {
                        meshCollider.isTrigger = true;
                    }
                    else
                    {
                        meshCollider.isTrigger = false;
                    }
                }
                else
                if (_combineSettings.NewCollidersType == MeshCombineSettings.ColliderType.Box)
                {
                    BoxCollider boxCollider = combinedMeshObject.AddComponent <BoxCollider>();
                    if (_combineSettings.NewCollidersAreTriggers)
                    {
                        boxCollider.isTrigger = true;
                    }
                    else
                    {
                        boxCollider.isTrigger = false;
                    }
                }
            }

            Vector3 meshPivotPt = MeshCombineSettings.MeshPivotToWorldPoint(combinedMeshObject, _combineSettings.CombinedMeshesPivot);

            combinedMeshObject.SetMeshPivotPoint(meshPivotPt);

            return(combinedMeshObject);
        }