Example #1
0
        private void PlaceObjectFromPlacementGuide(bool checkForIntersection)
        {
            ObjectPlacementGuide placementGuide      = ObjectPlacementGuide.Instance;
            GameObject           placedHierarchyRoot = null;

            OrientedBox       guideHierarchyWorldOrientedBox = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            List <GameObject> intersectingObjects            = ObjectQueries.GetIntersectingObjects(guideHierarchyWorldOrientedBox, new List <GameObject> {
                _strokeSurface.SurfaceObject
            }, true);

            if (!checkForIntersection || ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForDecorPaintSingleModeDrag ||
                intersectingObjects.Count == 0)
            {
                placedHierarchyRoot = Octave3DScene.Get().InstantiateObjectHierarchyFromPrefab(placementGuide.SourcePrefab, placementGuide.gameObject.transform);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoot, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

                List <GameObject> allPlacedObjects = placedHierarchyRoot.GetAllChildrenIncludingSelf();
                _objectsPlacedWhileDragging.AddRange(allPlacedObjects);
                DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.Mask(allPlacedObjects);
            }

            _orientedBoxOfLastPlacedHierarchy = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            _pivotPointsOfLastPlacedHierarchy.FromOrientedBoxAndDecorStrokeSurface(_orientedBoxOfLastPlacedHierarchy, _strokeSurface);

            if (DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.RandomizePrefabsInActiveCategory)
            {
                PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                if (activePrefabCategory != null)
                {
                    activePrefabCategory.RandomizeActivePrefab();
                }
            }
        }
Example #2
0
 public void BeginMouseRotationSession(Vector3 customRotationAxis)
 {
     if (!IsAnyMouseSessionActive)
     {
         _mouseRotationSession.BeginRotationAroundCustomAxis(gameObject, ObjectPlacementSettings.Get().ObjectPlacementGuideSettings.MouseRotationSettings, customRotationAxis);
     }
 }
Example #3
0
 public void BeginMouseRotationSession(TransformAxis rotationAxis)
 {
     if (!IsAnyMouseSessionActive)
     {
         _mouseRotationSession.BeginRotationAroundAxis(gameObject, ObjectPlacementSettings.Get().ObjectPlacementGuideSettings.MouseRotationSettings, rotationAxis);
     }
 }
Example #4
0
        public static GameObject ReplaceGameObjectHierarchyPrefab(GameObject gameObject, GameObject newPrefab)
        {
            if (gameObject == null || PrefabUtility.GetPrefabType(newPrefab) != PrefabType.Prefab)
            {
                return(null);
            }

            // Store any needed object data
            OrientedBox originalWorldOrientedBox = gameObject.GetHierarchyWorldOrientedBox();

            if (originalWorldOrientedBox.IsInvalid())
            {
                return(null);
            }
            int  originalObjectLayer = gameObject.layer;
            bool isObjectStatic      = gameObject.isStatic;

            Transform  originalObjectTransform = gameObject.transform;
            Vector3    worldScale    = originalObjectTransform.lossyScale;
            Quaternion worldRotation = originalObjectTransform.rotation;

            // Create a new game object from the specified prefab
            GameObject newObject = PrefabUtility.InstantiatePrefab(newPrefab) as GameObject;

            if (newObject != null)
            {
                // Register the created object for Undo and set its transform data. Also store any significant
                // data that the original object had before it was destroyed.
                UndoEx.RegisterCreatedGameObject(newObject);
                Transform newObjectTransform = newObject.transform;
                newObjectTransform.localScale = worldScale;
                newObjectTransform.rotation   = worldRotation;
                newObjectTransform.parent     = originalObjectTransform.transform.parent;
                newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);
                newObject.layer    = originalObjectLayer;
                newObject.isStatic = isObjectStatic;

                // We will adjust the new object's position such that its center is the same as the
                // one the original object had. This produces better results especially when the new
                // object is a multi-level object hierarchy.
                OrientedBox newHierarchyWorldOrientedBox = newObject.GetHierarchyWorldOrientedBox();
                if (newHierarchyWorldOrientedBox.IsInvalid())
                {
                    GameObject.DestroyImmediate(newObject);
                    return(null);
                }
                newObjectTransform.position = ObjectPositionCalculator.CalculateObjectHierarchyPosition(newPrefab, originalWorldOrientedBox.Center, worldScale, worldRotation);

                // We will also inform the scene that a new object was created so that all the necessary steps can be performed
                Octave3DScene.Get().RegisterObjectHierarchy(newObject);

                // Destroy the old object
                UndoEx.DestroyObjectImmediate(gameObject);

                return(newObject);
            }

            return(null);
        }
        private void RenderContentInScrollView()
        {
            ObjectPlacementSettings objectPlacementSettings = ObjectPlacementSettings.Get();

            EditorGUILabelWidth.Push(EditorGUILayoutEx.PreferedEditorWindowLabelWidth);
            objectPlacementSettings.ObjectPlacementGuideSettings.View.Render();
            EditorGUILabelWidth.Pop();
        }
Example #6
0
 public void BeginMouseScaleSession(Vector3 scalePivotPoint)
 {
     if (!IsAnyMouseSessionActive)
     {
         _mouseUniformScaleSession.PivotPoint = scalePivotPoint;
         _mouseUniformScaleSession.Begin(gameObject, ObjectPlacementSettings.Get().ObjectPlacementGuideSettings.MouseUniformScaleSettings);
     }
 }
        private void OnEnable()
        {
            if (!_wasInitialized)
            {
                InitializeBrushDecorPaintStroke();
                ObjectPlacementSettings.Get().DecorPaintObjectPlacementSettings.SingleDecorPaintModeSettings.PlacementGuideSurfaceAlignmentSettings.IsEnabled = true;

                _wasInitialized = true;
            }
        }
        public ObjectPlacementSettingsView(ObjectPlacementSettings settings)
        {
            _settings = settings;

            ToggleVisibilityBeforeRender = true;
            VisibilityToggleLabel        = "Object Placement Settings";
            SurroundWithBox = true;

            _objectPlacementModeSelectionToolbar.ButtonScale = 0.25f;
        }
Example #9
0
        public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
        {
            MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();

            if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
            {
                GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
                hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
                if (hitObject == null)
                {
                    return(new List <GameObject>());
                }

                GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
                if (newPrefabForSelectedObjects == null)
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);

                    List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(allSelectedObjects);
                    var newObjects = new List <GameObject>();
                    foreach (var root in selectedRoots)
                    {
                        Transform  rootTransform = root.transform;
                        GameObject newObject     = GameObjectExtensions.CloneAsWorkingObject(hitObject, hitObject.transform.parent, true);
                        if (newObject != null)
                        {
                            Transform objectTransform = newObject.transform;
                            objectTransform.position = rootTransform.position;
                            objectTransform.rotation = rootTransform.rotation;
                            objectTransform.SetWorldScale(rootTransform.lossyScale);
                            newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);

                            UndoEx.DestroyObjectImmediate(root);
                            newObjects.Add(newObject);
                        }
                    }

                    return(newObjects);
                }
                else
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
                    List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
                    newObjects.RemoveAll(item => item == null);

                    return(newObjects);
                }
            }

            return(new List <GameObject>());
        }
        public static ObjectPlacementGuide InstantiateObjectPlacementGuide(Prefab prefab, string name)
        {
            GameObject guideObject = Octave3DWorldBuilder.Instantiate(prefab.UnityPrefab) as GameObject;

            guideObject.name = name;
            ObjectPlacementGuide objectPlacementGuide = guideObject.AddComponent <ObjectPlacementGuide>();

            guideObject.transform.parent = Octave3DWorldBuilder.ActiveInstance.transform;

            guideObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);
            return(objectPlacementGuide);
        }
Example #11
0
        public static GameObject GetSurfaceObject()
        {
            ObjectPlacementSettings objectPlacementSettings = ObjectPlacementSettings.Get();

            if (objectPlacementSettings.ObjectPlacementMode == ObjectPlacementMode.DecorPaint)
            {
                return(ObjectPlacement.Get().DecorPaintObjectPlacement.DecorPaintSurfaceObject);
            }
            else
            {
                return(ObjectSnapping.Get().ObjectSnapSurfaceObject);
            }
        }
        private void AdjustBrushShapeSizeForMouseWheelScroll(Event e)
        {
            DecorPaintObjectPlacementBrush activeBrush = DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush;

            if (activeBrush != null)
            {
                BrushDecorPaintModeObjectPlacementSettings brushDecorPaintSettings = ObjectPlacementSettings.Get().DecorPaintObjectPlacementSettings.BrushDecorPaintModeSettings;
                int sizeAdjustAmount = (int)(-e.delta.y * brushDecorPaintSettings.ScrollWheelCircleRadiusAdjustmentSpeed);

                UndoEx.RecordForToolAction(activeBrush);
                activeBrush.Radius += sizeAdjustAmount;

                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
                SceneView.RepaintAll();
            }
        }
        public static GameObject InstantiateObjectHierarchyFromPrefab(GameObject prefab, Vector3 worldPosition, Quaternion worldRotation, Vector3 worldScale)
        {
            GameObject instantiatedObject = PrefabUtility.InstantiatePrefab(prefab) as GameObject;

            UndoEx.RegisterCreatedGameObject(instantiatedObject);
            instantiatedObject.name = prefab.name;

            Transform objectTransform = instantiatedObject.transform;

            objectTransform.position   = worldPosition;
            objectTransform.rotation   = worldRotation;
            objectTransform.localScale = worldScale;

            instantiatedObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);

            SceneViewCamera.Instance.SetObjectVisibilityDirty();
            return(instantiatedObject);
        }
Example #14
0
        public override void Render()
        {
            if (ObjectPlacement.Get().IsPlacementLocked)
            {
                string helpMessage = "Object placement is currently locked. Press \'" + AllShortcutCombos.Instance.LockObjectPlacement.ToString() + "\' to toggle the lock state.";
                EditorGUILayout.HelpBox(helpMessage, UnityEditor.MessageType.Warning);
            }

            RenderXZGridRotationField();
            ObjectPlacement.Get().MirrorView.Render();
            Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.View.Render();
            ObjectPlacementSettings.Get().View.Render();
            if (ObjectPlacementSettings.Get().ObjectPlacementMode == ObjectPlacementMode.DecorPaint)
            {
                RenderControlsForDecorPaintPlacementMode();
            }

            _objectPlacementLookAndFeelSettingsView.Render();
        }
 protected override int GetActiveButtonIndex()
 {
     return((int)ObjectPlacementSettings.Get().ObjectPlacementMode);
 }
Example #16
0
        public void HandleSceneViewEvent(Event e)
        {
            if (e.IsUndoRedo())
            {
                SceneViewCamera.Instance.SetObjectVisibilityDirty();
                UndoRedoWasPerformedMessage.SendToInterestedListeners(e);

                // Last step necessary. We have to ensure that all objects have their wireframe hidden.
                // Otherwise, rendering with the 'Gizmos' API becomes corrupted (meshes are not rendered
                // anymore and some other entities like the snap grid becomes darker). Possibly a bug.
                if (ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects)
                {
                    Octave3DWorldBuilder.ActiveInstance.HideWireframeForSceneObjectsAndPlacementGuide();
                }

                return;
            }

            switch (e.type)
            {
            case EventType.Ignore:

                MouseButtonStates.Instance.ClearStates();
                break;

            case EventType.Repaint:

                HandleRepaintEvent(e);
                break;

            case EventType.MouseMove:

                MouseCursor.Instance.HandleMouseMoveEvent(e);
                HandleMouseMoveEvent(e);
                break;

            case EventType.MouseDrag:

                HandleMouseDragEvent(e);
                break;

            case EventType.MouseDown:

                // Always disable the left mouse button down event in order to avoid deselecting the Octave3D object.
                MouseButtonStates.Instance.OnMouseButtonPressed((MouseButton)e.button);
                if (!e.alt && e.type == EventType.MouseDown && e.button == (int)MouseButton.Left && MouseButtonStates.Instance.GetNumberOfPressedButtons() <= 1)
                {
                    e.DisableInSceneView();
                }

                HandleMouseButtonDownEvent(e);
                break;

            case EventType.MouseUp:

                MouseButtonStates.Instance.OnMouseButtonReleased((MouseButton)e.button);
                HandleMouseButtonUpEvent(e);
                break;

            case EventType.ScrollWheel:

                HandleMouseScrollWheelEvent(e);
                break;

            case EventType.KeyDown:

                KeyboardButtonStates.Instance.OnKeyboardButtonPressed(e.keyCode);
                if (HandleGeneralShortcutKeys(e))
                {
                    return;
                }

                // Always disable the 'Delete' key in order to avoid deleting the Octave3D object from the scene.
                if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Delete)
                {
                    e.DisableInSceneView();
                }

                if (e.keyCode == KeyCode.F)
                {
                    Octave3DWorldBuilder activeInstance = Octave3DWorldBuilder.ActiveInstance;
                    if (activeInstance != null)
                    {
                        List <GameObject> selectedObjects = new List <GameObject>(activeInstance.ObjectSelection.GetAllSelectedGameObjects());
                        Selection.objects = selectedObjects.ToArray();
                        if (SceneView.lastActiveSceneView != null)
                        {
                            SceneView.lastActiveSceneView.FrameSelected();
                        }

                        activeInstance.OnCamFocused();
                    }
                    break;
                }

                HandleKeyboardButtonDownEvent(e);
                break;

            case EventType.KeyUp:

                KeyboardButtonStates.Instance.OnKeyboardButtonReleased(e.keyCode);
                HandleKeyboardButtonUpEvent(e);
                break;

            case EventType.ExecuteCommand:

                HandleExecuteCommandEvent(e);
                break;
            }
        }
Example #17
0
        public List <ObjectPlacementData> Calculate()
        {
            if (_block == null || _block.NumberOfSegments == 0 || !ObjectPlacementGuide.ExistsInScene)
            {
                return(new List <ObjectPlacementData>());
            }

            Prefab     placementGuidePrefab        = ObjectPlacementGuide.Instance.SourcePrefab;
            Vector3    placementGuideWorldScale    = ObjectPlacementGuide.Instance.WorldScale;
            Quaternion placementGuideWorldRotation = ObjectPlacementGuide.Instance.WorldRotation;
            float      objectMissChance            = _block.Settings.ManualConstructionSettings.ObjectMissChance;
            ObjectRotationRandomizationSettings blockObjectRotationRandomizationSettings = _block.Settings.ManualConstructionSettings.ObjectRotationRandomizationSettings;
            bool           randomizeRotations = blockObjectRotationRandomizationSettings.RandomizeRotation;
            Vector3        objectOffsetAlongExtensionPlaneNormal = _block.Settings.ManualConstructionSettings.OffsetAlongGrowDirection * _block.ExtensionPlane.normal;
            bool           allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForBlockPlacement;
            bool           randomizePrefabs        = _block.Settings.ManualConstructionSettings.RandomizePrefabs;
            PrefabCategory activePrefabCategory    = PrefabCategoryDatabase.Get().ActivePrefabCategory;

            var objectPlacementDataInstances = new List <ObjectPlacementData>(_block.NumberOfSegments * 10);

            for (int segmentIndex = 0; segmentIndex < _block.NumberOfSegments; ++segmentIndex)
            {
                ObjectPlacementBoxStackSegment segment = _block.GetSegmentByIndex(segmentIndex);
                for (int stackIndex = 0; stackIndex < segment.NumberOfStacks; ++stackIndex)
                {
                    ObjectPlacementBoxStack stack = segment.GetStackByIndex(stackIndex);
                    if (stack.IsOverlappedByAnotherStack)
                    {
                        continue;
                    }

                    for (int stackBoxIndex = 0; stackBoxIndex < stack.NumberOfBoxes; ++stackBoxIndex)
                    {
                        ObjectPlacementBox box = stack.GetBoxByIndex(stackBoxIndex);
                        if (box.IsHidden)
                        {
                            continue;
                        }

                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementBlockManualConstructionSettings.MinObjectMissChance, ObjectPlacementBlockManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }

                        if (!allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                        {
                            continue;
                        }

                        Quaternion worldRotation = placementGuideWorldRotation;
                        if (randomizeRotations)
                        {
                            worldRotation = ObjectRotationRandomization.GenerateRandomRotationQuaternion(blockObjectRotationRandomizationSettings);
                        }

                        Vector3 worldScale = placementGuideWorldScale;
                        Prefab  prefab     = placementGuidePrefab;
                        if (randomizePrefabs && activePrefabCategory.NumberOfPrefabs != 0)
                        {
                            int    randomPrefabIndex = UnityEngine.Random.Range(0, activePrefabCategory.NumberOfPrefabs);
                            Prefab randomPrefab      = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                            if (randomPrefab != null && randomPrefab.UnityPrefab != null)
                            {
                                prefab     = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                                worldScale = prefab.UnityPrefab.transform.lossyScale;
                            }
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(prefab, box.Center + objectOffsetAlongExtensionPlaneNormal, worldScale, placementGuideWorldRotation);
                        objectPlacementData.WorldScale    = worldScale;
                        objectPlacementData.WorldRotation = worldRotation;
                        objectPlacementData.Prefab        = prefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            return(objectPlacementDataInstances);
        }
 protected override void HandleButtonClick(int buttonIndex)
 {
     UndoEx.RecordForToolAction(ObjectPlacementSettings.Get());
     ObjectPlacementSettings.Get().ObjectPlacementMode = (ObjectPlacementMode)buttonIndex;
 }
        private void RenderPrefabPreviewRows()
        {
            for (int prefabIndex = 0; prefabIndex < _filteredPrefabs.Count; ++prefabIndex)
            {
                // Start a new row?
                if (prefabIndex % ViewData.NumberOfPrefabsPerRow == 0)
                {
                    if (prefabIndex != 0)
                    {
                        EditorGUILayout.EndHorizontal();
                    }
                    EditorGUILayout.BeginHorizontal();
                }

                // Render the prefab entry
                Prefab prefab = _filteredPrefabs[prefabIndex];
                var    previewButtonRenderData = new PrefabPreviewButtonRenderData();
                previewButtonRenderData.ExtractFromPrefab(prefab, ViewData.PrefabPreviewScale);

                EditorGUILayout.BeginVertical(GUILayout.Width(previewButtonRenderData.ButtonWidth));

                // Render the prefab preview button
                EditorGUIColor.Push(prefab == _prefabCategory.ActivePrefab ? ViewData.ActivePrefabTint : Color.white);
                if (EditorGUILayoutEx.PrefabPreview(prefab, true, previewButtonRenderData))
                {
                    ObjectPlacementSettings placementSettings = ObjectPlacementSettings.Get();
                    if (placementSettings.ObjectPlacementMode == ObjectPlacementMode.DecorPaint &&
                        placementSettings.DecorPaintObjectPlacementSettings.DecorPaintMode == DecorPaintMode.Brush &&
                        DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush != null && Event.current.button == (int)MouseButton.Right)
                    {
                        UndoEx.RecordForToolAction(DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush);
                        DecorPaintObjectPlacementBrushElement brushElement = DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush.CreateNewElement();
                        brushElement.Prefab = prefab;
                        Octave3DWorldBuilder.ActiveInstance.RepaintAllEditorWindows();
                        Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                    }
                    else
                    if (Octave3DWorldBuilder.ActiveInstance.Inspector.ActiveInspectorGUIIdentifier == InspectorGUIIdentifier.ObjectSelection &&
                        AllShortcutCombos.Instance.ReplacePrefabsForSelectedObjects.IsActive())
                    {
                        ObjectSelection.Get().ReplaceSelectedObjectsWithPrefab(prefab);
                    }
                    else
                    {
                        UndoEx.RecordForToolAction(_prefabCategory);
                        _prefabCategory.SetActivePrefab(prefab);
                    }
                }
                EditorGUIColor.Pop();

                // Render the prefab name labels if necessary
                if (ViewData.ShowPrefabNames)
                {
                    Rect previewRectangle = GUILayoutUtility.GetLastRect();
                    EditorGUILayoutEx.LabelInMiddleOfControlRect(previewRectangle, prefab.Name, previewButtonRenderData.ButtonHeight, GetStyleForPrefabNameLabel());
                }

                // Render the remove prefab button
                if (GUILayout.Button(GetRemovePrefabButtonContent()))
                {
                    UndoEx.RecordForToolAction(_prefabCategory);
                    _prefabCategory.RemoveAndDestroyPrefab(prefab);
                    Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                }

                EditorGUILayout.EndVertical();
            }

            // End the last row (if any)
            if (_filteredPrefabs.Count != 0)
            {
                EditorGUILayout.EndHorizontal();
            }
        }
Example #20
0
        public List <ObjectPlacementData> Calculate(Quaternion rotationToApplyForStrokeAlignment)
        {
            if (!ValidateCalculationRequirements())
            {
                return(new List <ObjectPlacementData>());
            }

            _objectNodeNetwork.Clear();
            _rotationToApplyForStrokeAlignment = rotationToApplyForStrokeAlignment;
            CreateSurfaceColliderProjector();
            _elementToNewPrefabRotation.Clear();
            _allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForDecorPaintBrushModeDrag;

            int currentObjectIndex           = 0;
            var objectPlacementDataInstances = new List <ObjectPlacementData>(_workingBrush.MaxNumberOfObjects);

            while (currentObjectIndex < _workingBrush.MaxNumberOfObjects)
            {
                DecorPaintObjectPlacementBrushElement brushElement = _brushElementSpawnChanceTable.PickEntity(UnityEngine.Random.Range(0.0f, 1.0f));
                int brushElementIndex = _allValidBrushElements.FindIndex(item => item == brushElement);
                ++currentObjectIndex;

                // No object nodes were created yet?
                if (_objectNodeNetwork.NumberOfNodes == 0)
                {
                    // Create the first node at a random position inside the brush circle
                    Vector3             randomPositionInsideCircle = _workingBrushCircle.GetRandomPointInside();
                    ObjectSurfaceData   objectSurfaceData          = CalculateObjectSurfaceData(randomPositionInsideCircle);
                    MatrixObjectBoxPair matrixObjectBoxPair        = CalculateMatrixObjectBoxPair(brushElementIndex, objectSurfaceData);

                    // We need to know if the normal of the surface on which the object resides lies within the desired slope range
                    bool passesSlopeTest = DoesObjectSurfacePassSlopeTest(objectSurfaceData, brushElement);

                    // Note: Even if the slope test is not passed, we will still create an object node. The reason for this is that
                    //       we want to have some kind of continuity in the algorithm. Imagine that the brush circle is large and is
                    //       divided by a large terrain mountain which sits in the middle. If the object generation starts on one side
                    //       of the mountain, the algorithm might never get a chance to go over the other side if the slope condition
                    //       is not satisifed. We want to spread objects as much as possible so even though this object will not be
                    //       placed in the scene, we will still add it to the node network.
                    _objectNodeNetwork.AddNodeToEnd(matrixObjectBoxPair.ObjectBox, objectSurfaceData);
                    if (passesSlopeTest && DoesBoxPassObjectIntersectionTest(matrixObjectBoxPair.ObjectBox, brushElement.Prefab.UnityPrefab, matrixObjectBoxPair.ObjectMatrix))
                    {
                        objectPlacementDataInstances.Add(new ObjectPlacementData(matrixObjectBoxPair.ObjectMatrix, brushElement.Prefab, brushElement.MustEmbedInSurface));
                    }
                }
                else
                {
                    // Are there any node segments available?
                    if (_objectNodeNetwork.NumberOfSegments != 0)
                    {
                        // The first step is to generate a random node index and store references to that node and its immediate neighbour
                        _objectNodeNetwork.RemoveAllNodesWhichGenerateConcavities(_workingBrushCircle.Plane);
                        int        randomNodeIndex = _objectNodeNetwork.GetRandomNodeIndex();
                        ObjectNode firstNode       = _objectNodeNetwork.GetNodeByIndex(randomNodeIndex);
                        ObjectNode secondNode      = _objectNodeNetwork.GetNodeByIndex(randomNodeIndex + 1);

                        // Calculate the plane of the segment which unites the 2 nodes. We will also store the
                        // actual segment and the middle point on the segment. We will use this middle point to
                        // generate the initial object position.
                        Segment3D   nodeSegment     = ObjectNodeNetwork.CalculateSegmentBetweenNodes(firstNode, secondNode);
                        Vector3     segmentMidPoint = nodeSegment.GetPoint(0.5f);
                        Plane       segmentPlane    = ObjectNodeNetwork.CalculateSegmentPlaneNormal(firstNode, secondNode);
                        OrientedBox firstNodeBox    = firstNode.ObjectBox;
                        OrientedBox secondNodeBox   = secondNode.ObjectBox;

                        // Calculate the furthest point in front of the plane using the corner points of the
                        // 2 nodes. The idea is to move the new object as much as possible from the bulk of
                        // objects that have already been generated.
                        Vector3        furthestPointFromPlane;
                        List <Vector3> nodeCornerPoints = firstNodeBox.GetCornerPoints();
                        nodeCornerPoints.AddRange(secondNodeBox.GetCornerPoints());
                        if (!segmentPlane.GetFurthestPointInFront(nodeCornerPoints, out furthestPointFromPlane))
                        {
                            continue;
                        }

                        // Use the calculated furthest point from plane and the the existing plane normal to calculate the
                        // pivot plane. The new object will reside at some distance away from this plane.
                        Plane pivotPlane = new Plane(segmentPlane.normal, furthestPointFromPlane);

                        // Calculate the new object transform data. We will use the segment's mid point to generate the
                        // initial object position.
                        ObjectSurfaceData   objectSurfaceData   = CalculateObjectSurfaceData(segmentMidPoint);
                        MatrixObjectBoxPair matrixObjectBoxPair = CalculateMatrixObjectBoxPair(brushElementIndex, objectSurfaceData);
                        OrientedBox         objectBox           = matrixObjectBoxPair.ObjectBox;

                        // Identify the objects's furthest point behind the plane
                        Vector3        objectBoxPivotPoint;
                        List <Vector3> objectBoxCornerPoints = objectBox.GetCornerPoints();
                        if (!pivotPlane.GetFurthestPointBehind(objectBoxCornerPoints, out objectBoxPivotPoint))
                        {
                            continue;
                        }

                        // Use the furthest point to move the object in front of the plane and take the distance between objects into account
                        Vector3 fromPivotPointToCenter = objectBox.Center - objectBoxPivotPoint;
                        Vector3 projectedPivotPoint    = pivotPlane.ProjectPoint(objectBoxPivotPoint);
                        objectBox.Center = projectedPivotPoint + fromPivotPointToCenter + pivotPlane.normal * _workingBrush.DistanceBetweenObjects;

                        // Generate the object surface data
                        objectSurfaceData = CalculateObjectSurfaceData(objectBox.Center);
                        bool passesSlopeTest = DoesObjectSurfacePassSlopeTest(objectSurfaceData, brushElement);

                        // Now we need to adjust the orientation and center of the box. If the calculated center
                        // lies outside the brush circle, we will ignore this node.
                        AdjustObjectBoxRotationOnSurface(objectBox, objectSurfaceData, brushElement);
                        AdjustObjectBoxCenterToSitOnSurface(objectBox, objectSurfaceData, brushElement);
                        if (!_workingBrushCircle.ContainsPoint(_workingBrushCircle.Plane.ProjectPoint(objectBox.Center)))
                        {
                            continue;
                        }

                        // Recalculate the object matrix using the new box data
                        TransformMatrix objectMatrix = matrixObjectBoxPair.ObjectMatrix;
                        objectMatrix.Rotation    = objectBox.Rotation;
                        objectMatrix.Translation = ObjectPositionCalculator.CalculateObjectHierarchyPosition(brushElement.Prefab, objectBox.Center, objectMatrix.Scale, objectBox.Rotation);

                        // We have been modifying the matrix and box data independently so we will ensure that the box uses the latest data
                        OrientedBox finalBox = new OrientedBox(objectBox);
                        finalBox.SetTransformMatrix(objectMatrix);

                        // If the slope test passed, we will calculate an object placement data instance. Otherwise, we will just insert a new node.
                        if (passesSlopeTest && DoesBoxPassObjectIntersectionTest(finalBox, brushElement.Prefab.UnityPrefab, objectMatrix))
                        {
                            objectPlacementDataInstances.Add(new ObjectPlacementData(objectMatrix, brushElement.Prefab, brushElement.MustEmbedInSurface));
                        }
                        _objectNodeNetwork.InsertAfterNode(objectBox, objectSurfaceData, randomNodeIndex);
                    }
                    else
                    {
                        // When there are no segments available it means we have only one node. We will use this node to generate
                        // a new one at some distance away from it. First we will store some data that we will need during the entire
                        // procedure.
                        ObjectNode  pivotNode = _objectNodeNetwork.GetFirstNode();
                        Vector3     pivotNodeSurfaceTangent = pivotNode.ObjectSurfaceData.GetSurfaceTangentVector();
                        OrientedBox pivotNodeObjectBox      = pivotNode.ObjectBox;

                        // We will place the new node at some distance away from the first node's face which points
                        // along the calculated tangent vector. We will call this the pivot face.
                        BoxFace pivotBoxFace   = pivotNodeObjectBox.GetBoxFaceMostAlignedWithNormal(pivotNodeSurfaceTangent);
                        Plane   pivotFacePlane = pivotNodeObjectBox.GetBoxFacePlane(pivotBoxFace);

                        // Generate the data for the new node in the same position as the first node.
                        // Note: Although the same position is used, the rotation and scale will differ and they will
                        //       be established by 'CalculateMatrixObjectBoxPair'.
                        MatrixObjectBoxPair matrixObjectBoxPair = CalculateMatrixObjectBoxPair(brushElementIndex, pivotNode.ObjectSurfaceData);
                        OrientedBox         objectBox           = matrixObjectBoxPair.ObjectBox;

                        // At this point we have to start moving the generated object box to its new positino along the
                        // tangent vector. We will do this by calculating the furthest box point which lies behind the
                        // pivot plane and then move the box so that this point resides on that plane. We will call this
                        // the pivot point.
                        // Note: We will perform a safety check to see if this point could not be calculated and use the
                        //       closest point in front if necessary. However, this check should not be necessary. Because
                        //       we are placing te object box in the center of the previous box, we can be usre that there
                        //       will always be a point which lies behind the pivot plane.
                        Vector3        objectBoxPivotPoint;
                        List <Vector3> objectBoxCornerPoints = objectBox.GetCornerPoints();
                        if (!pivotFacePlane.GetFurthestPointBehind(objectBoxCornerPoints, out objectBoxPivotPoint) &&
                            !pivotFacePlane.GetClosestPointInFront(objectBoxCornerPoints, out objectBoxPivotPoint))
                        {
                            continue;
                        }

                        // Project the pivot point onto the pivot plane. We will also store a vector which goes from the
                        // original pivot point to the box center. This will allow us to maintain the relationship between
                        // the projected pivot point and the box center so that the center can be adjusted accordingly.
                        Vector3 fromPivotPointToCenter = objectBox.Center - objectBoxPivotPoint;
                        Vector3 projectedPivotPoint    = pivotFacePlane.ProjectPoint(objectBoxPivotPoint);

                        // Adjust the center using the projected pivot point and also take the distance between objects into account
                        objectBox.Center = projectedPivotPoint + fromPivotPointToCenter + pivotNodeSurfaceTangent * _workingBrush.DistanceBetweenObjects;

                        // Generate the object surface data at the current box position.
                        // Note: This is the step which can actually cause objects to intersect a little bit. The surface data is
                        //       calculated by projecting along the brush circle plane normal. If we are placing objects on a terrain
                        //       and the center of the circle lies somewhere at the base of the terrain where the normal points straight
                        //       up, but the center of the box resides somewhere on a clif, the new center might move the box closer
                        //       or even further away from the pivot node. This however, should not be a problem especially if the distance
                        //       between objects is not 0.
                        ObjectSurfaceData objectSurfaceData = CalculateObjectSurfaceData(objectBox.Center);
                        bool passesSlopeTest = DoesObjectSurfacePassSlopeTest(objectSurfaceData, brushElement);

                        // Now we need to adjust the orientation and center of the box. If the calculated center
                        // lies outside the brush circle, we will ignore this node.
                        AdjustObjectBoxRotationOnSurface(objectBox, objectSurfaceData, brushElement);
                        AdjustObjectBoxCenterToSitOnSurface(objectBox, objectSurfaceData, brushElement);
                        if (!_workingBrushCircle.ContainsPoint(_workingBrushCircle.Plane.ProjectPoint(objectBox.Center)))
                        {
                            continue;
                        }

                        // Recalculate the object matrix using the new box data
                        TransformMatrix objectMatrix = matrixObjectBoxPair.ObjectMatrix;
                        objectMatrix.Rotation    = objectBox.Rotation;
                        objectMatrix.Translation = ObjectPositionCalculator.CalculateObjectHierarchyPosition(brushElement.Prefab, objectBox.Center, objectMatrix.Scale, objectBox.Rotation);

                        // We have been modifying the matrix and box data independently so we will ensure that the box uses the latest data
                        OrientedBox finalBox = new OrientedBox(objectBox);
                        finalBox.SetTransformMatrix(objectMatrix);

                        // If the slope test passed, we will calculate an object placement data instance. Otherwise, we will just insert a new node.
                        if (passesSlopeTest && DoesBoxPassObjectIntersectionTest(finalBox, brushElement.Prefab.UnityPrefab, objectMatrix))
                        {
                            objectPlacementDataInstances.Add(new ObjectPlacementData(objectMatrix, brushElement.Prefab, brushElement.MustEmbedInSurface));
                        }
                        _objectNodeNetwork.InsertAfterNode(objectBox, objectSurfaceData, 0);
                    }
                }
            }

            // Adjust the prefab rotations for the next time the function is called
            if (_elementToNewPrefabRotation.Count != 0)
            {
                foreach (var prefabRotationPair in _elementToNewPrefabRotation)
                {
                    DecorPaintObjectPlacementBrushElement brushElement = prefabRotationPair.Key;
                    if (_elementToCurrentPrefabRotation.ContainsKey(brushElement))
                    {
                        _elementToCurrentPrefabRotation[brushElement] = prefabRotationPair.Value;
                    }
                }
            }

            return(objectPlacementDataInstances);
        }
Example #21
0
        public override void Initialize()
        {
            base.Initialize();
            if (Octave3DWorldBuilder.ActiveInstance == null)
            {
                return;
            }

            ObjectPlacementSettings.Get().ObjectIntersectionSettings.View.IsVisible = false;

            _objectPlacementLookAndFeelSettingsView.IsVisible = false;
            _objectPlacementLookAndFeelSettingsView.BlockObjectPlacementLookAndFeelSettingsView.ToggleVisibilityBeforeRender = true;
            _objectPlacementLookAndFeelSettingsView.BlockObjectPlacementLookAndFeelSettingsView.VisibilityToggleLabel        = "Block";
            _objectPlacementLookAndFeelSettingsView.BlockObjectPlacementLookAndFeelSettingsView.IndentContent = true;
            _objectPlacementLookAndFeelSettingsView.BlockObjectPlacementLookAndFeelSettingsView.IsVisible     = false;

            _objectPlacementLookAndFeelSettingsView.PathObjectPlacementLookAndFeelSettingsView.ToggleVisibilityBeforeRender = true;
            _objectPlacementLookAndFeelSettingsView.PathObjectPlacementLookAndFeelSettingsView.VisibilityToggleLabel        = "Path";
            _objectPlacementLookAndFeelSettingsView.PathObjectPlacementLookAndFeelSettingsView.IndentContent = true;
            _objectPlacementLookAndFeelSettingsView.PathObjectPlacementLookAndFeelSettingsView.IsVisible     = false;

            _objectPlacementLookAndFeelSettingsView.DecorPaintLookAndFeelSettingsView.ToggleVisibilityBeforeRender = true;
            _objectPlacementLookAndFeelSettingsView.DecorPaintLookAndFeelSettingsView.VisibilityToggleLabel        = "Decor Paint";
            _objectPlacementLookAndFeelSettingsView.DecorPaintLookAndFeelSettingsView.IndentContent = true;
            _objectPlacementLookAndFeelSettingsView.DecorPaintLookAndFeelSettingsView.IsVisible     = false;

            ObjectGroupDatabaseView objectGroupDatabaseView = Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.View;

            objectGroupDatabaseView.ToggleVisibilityBeforeRender = true;
            objectGroupDatabaseView.VisibilityToggleLabel        = "Object Groups";
            objectGroupDatabaseView.IsVisible       = false;
            objectGroupDatabaseView.SurroundWithBox = true;

            ObjectPlacementGuideSettings objectPlacementGuideSettings = ObjectPlacementSettings.Get().ObjectPlacementGuideSettings;

            objectPlacementGuideSettings.KeyboardRotationSettings.XAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.KeyboardRotationSettings.XAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.KeyboardRotationSettings.YAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.KeyboardRotationSettings.YAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.KeyboardRotationSettings.ZAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.KeyboardRotationSettings.ZAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.KeyboardRotationSettings.CustomAxisRotationSettings.View.VisibilityToggleLabel = "Placement Surface Normal Settings";

            objectPlacementGuideSettings.KeyboardRotationSettings.XAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.KeyboardRotationSettings.YAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.KeyboardRotationSettings.ZAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.KeyboardRotationSettings.CustomAxisRotationSettings.View.IsVisible = false;

            objectPlacementGuideSettings.MouseRotationSettings.XAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.MouseRotationSettings.XAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.MouseRotationSettings.YAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.MouseRotationSettings.YAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.MouseRotationSettings.ZAxisRotationSettings.View.VisibilityToggleLabel      = objectPlacementGuideSettings.MouseRotationSettings.ZAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            objectPlacementGuideSettings.MouseRotationSettings.CustomAxisRotationSettings.View.VisibilityToggleLabel = "Placement Surface Normal Settings";

            objectPlacementGuideSettings.MouseRotationSettings.XAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.MouseRotationSettings.YAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.MouseRotationSettings.ZAxisRotationSettings.View.IsVisible      = false;
            objectPlacementGuideSettings.MouseRotationSettings.CustomAxisRotationSettings.View.IsVisible = false;

            ObjectPlacement.Get().MirrorView.IsVisible = false;
            InteractableMirrorSettings mirrorSettings = ObjectPlacement.Get().MirrorSettings;

            mirrorSettings.View.IsVisible = false;
            mirrorSettings.View.ToggleVisibilityBeforeRender = true;
            mirrorSettings.View.VisibilityToggleLabel        = "More settings";
            mirrorSettings.View.VisibilityToggleIndent       = 1;
            mirrorSettings.View.IndentContent = true;
            mirrorSettings.KeyboardRotationSettings.XAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.KeyboardRotationSettings.XAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.KeyboardRotationSettings.YAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.KeyboardRotationSettings.YAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.KeyboardRotationSettings.ZAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.KeyboardRotationSettings.ZAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.KeyboardRotationSettings.CustomAxisRotationSettings.View.VisibilityToggleLabel = "Hover Surface Normal Settings";

            mirrorSettings.KeyboardRotationSettings.XAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.KeyboardRotationSettings.YAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.KeyboardRotationSettings.ZAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.KeyboardRotationSettings.CustomAxisRotationSettings.View.IsVisible = false;

            mirrorSettings.MouseRotationSettings.XAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.MouseRotationSettings.XAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.MouseRotationSettings.YAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.MouseRotationSettings.YAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.MouseRotationSettings.ZAxisRotationSettings.View.VisibilityToggleLabel      = mirrorSettings.MouseRotationSettings.ZAxisRotationSettings.RotationAxis.ToString() + " Axis Settings";
            mirrorSettings.MouseRotationSettings.CustomAxisRotationSettings.View.VisibilityToggleLabel = "Hover Surface Normal Settings";

            mirrorSettings.MouseRotationSettings.XAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.MouseRotationSettings.YAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.MouseRotationSettings.ZAxisRotationSettings.View.IsVisible      = false;
            mirrorSettings.MouseRotationSettings.CustomAxisRotationSettings.View.IsVisible = false;

            InteractableMirrorRenderSettingsView mirrorRenderSettingsView = ObjectPlacement.Get().MirrorRenderSettings.View;

            mirrorRenderSettingsView.VisibilityToggleLabel        = "Look and feel";
            mirrorRenderSettingsView.ToggleVisibilityBeforeRender = true;
            mirrorRenderSettingsView.IndentContent          = true;
            mirrorRenderSettingsView.VisibilityToggleIndent = 1;
            mirrorRenderSettingsView.IsVisible = false;

            ObjectRotationRandomizationSettings     placementGuideRotationRandomizationSettings     = PointAndClickObjectPlacementSettings.Get().PlacementGuideRotationRandomizationSettings;
            ObjectRotationRandomizationSettingsView placementGuideRotationRandomizationSettingsView = placementGuideRotationRandomizationSettings.View;

            placementGuideRotationRandomizationSettingsView.VisibilityToggleIndent = 1;
            placementGuideRotationRandomizationSettingsView.VisibilityToggleLabel  = "Rotation Randomization Settings";
            placementGuideRotationRandomizationSettingsView.IsVisible = false;
            placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.CustomAxisRandomizationSettings.View.VisibilityToggleLabel = "Placement Surface Normal Settings";

            placementGuideRotationRandomizationSettings     = DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.PlacementGuideRotationRandomizationSettings;
            placementGuideRotationRandomizationSettingsView = placementGuideRotationRandomizationSettings.View;
            placementGuideRotationRandomizationSettingsView.VisibilityToggleIndent = 1;
            placementGuideRotationRandomizationSettingsView.VisibilityToggleLabel  = "Rotation Randomization Settings";
            placementGuideRotationRandomizationSettingsView.IsVisible = false;
            placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.XAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.YAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.View.VisibilityToggleLabel      = placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.Axis + " Axis Settings";
            placementGuideRotationRandomizationSettings.ZAxisRandomizationSettings.View.IsVisible                  = false;
            placementGuideRotationRandomizationSettings.CustomAxisRandomizationSettings.View.VisibilityToggleLabel = "Placement Surface Normal Settings";

            ObjectScaleRandomizationSettings     placementGuideScaleRandomizationSettings = PointAndClickObjectPlacementSettings.Get().PlacementGuideScaleRandomizationSettings;
            ObjectScaleRandomizationSettingsView guideScaleRandomizationSettingsView      = placementGuideScaleRandomizationSettings.View;

            guideScaleRandomizationSettingsView.VisibilityToggleIndent = 1;
            guideScaleRandomizationSettingsView.VisibilityToggleLabel  = "Scale Randomization Settings";
            guideScaleRandomizationSettingsView.IsVisible     = false;
            guideScaleRandomizationSettingsView.IndentContent = true;

            placementGuideScaleRandomizationSettings = DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.PlacementGuideScaleRandomizationSettings;
            guideScaleRandomizationSettingsView      = placementGuideScaleRandomizationSettings.View;
            guideScaleRandomizationSettingsView.VisibilityToggleIndent = 1;
            guideScaleRandomizationSettingsView.VisibilityToggleLabel  = "Scale Randomization Settings";
            guideScaleRandomizationSettingsView.IsVisible     = false;
            guideScaleRandomizationSettingsView.IndentContent = true;

            AxisAlignmentSettingsView placementGuideSurfaceAlignmentSettingsView = PointAndClickObjectPlacementSettings.Get().PlacementGuideSurfaceAlignmentSettings.View;

            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleIndent = 1;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleLabel  = "Surface Alignment Settings";

            placementGuideSurfaceAlignmentSettingsView = PathObjectPlacementSettings.Get().PlacementGuideSurfaceAlignmentSettings.View;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleIndent = 1;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleLabel  = "Surface Alignment Settings";

            placementGuideSurfaceAlignmentSettingsView = BlockObjectPlacementSettings.Get().PlacementGuideSurfaceAlignmentSettings.View;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleIndent = 1;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleLabel  = "Surface Alignment Settings";

            placementGuideSurfaceAlignmentSettingsView = DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.PlacementGuideSurfaceAlignmentSettings.View;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleIndent = 1;
            placementGuideSurfaceAlignmentSettingsView.VisibilityToggleLabel  = "Surface Alignment Settings";

            ObjectRotationRandomizationSettings     blockObjectRotationRandomizationSettings     = ObjectPlacement.Get().BlockObjectPlacement.BlockSettings.ManualConstructionSettings.ObjectRotationRandomizationSettings;
            ObjectRotationRandomizationSettingsView blockObjectRotationRandomizationSettingsView = blockObjectRotationRandomizationSettings.View;

            blockObjectRotationRandomizationSettings.CustomAxisRandomizationSettings.View.ToggleVisibilityBeforeRender = false;
            blockObjectRotationRandomizationSettings.CustomAxisRandomizationSettings.View.IsVisible = false;
            blockObjectRotationRandomizationSettings.CustomAxisRandomizationSettings.Randomize      = false;
            blockObjectRotationRandomizationSettingsView.SurroundWithBox        = false;
            blockObjectRotationRandomizationSettingsView.VisibilityToggleIndent = 1;
            blockObjectRotationRandomizationSettings.XAxisRandomizationSettings.View.VisibilityToggleLabel = blockObjectRotationRandomizationSettings.XAxisRandomizationSettings.Axis + " Axis Settings";
            blockObjectRotationRandomizationSettings.YAxisRandomizationSettings.View.VisibilityToggleLabel = blockObjectRotationRandomizationSettings.YAxisRandomizationSettings.Axis + " Axis Settings";
            blockObjectRotationRandomizationSettings.ZAxisRandomizationSettings.View.VisibilityToggleLabel = blockObjectRotationRandomizationSettings.ZAxisRandomizationSettings.Axis + " Axis Settings";

            XZOrientedEllipseShapeRenderSettingsView xzOrientedElipseShapeRenderSettingsView = DecorPaintObjectPlacement.Get().BrushCircleRenderSettings.View;

            xzOrientedElipseShapeRenderSettingsView.ToggleVisibilityBeforeRender = true;
            xzOrientedElipseShapeRenderSettingsView.IndentContent         = true;
            xzOrientedElipseShapeRenderSettingsView.VisibilityToggleLabel = "Brush Circle";
            xzOrientedElipseShapeRenderSettingsView.IsVisible             = false;

            ObjectPivotPointsRenderSettingsView guidePivotPointsSettingsView = ObjectPlacement.Get().GuidePivotPointsRenderSettings.View;

            guidePivotPointsSettingsView.ToggleVisibilityBeforeRender = true;
            guidePivotPointsSettingsView.IndentContent         = true;
            guidePivotPointsSettingsView.VisibilityToggleLabel = "Guide Pivot Points";
            guidePivotPointsSettingsView.IsVisible             = false;

            ObjectPlacement.Get().ObjectVertexSnapSessionRenderSettings.View.IsVisible = false;

            ProjectedBoxFacePivotPointsRenderSettings     projectedBoxFacePointsRenderSettings     = ObjectPlacement.Get().GuidePivotPointsRenderSettings.ProjectedBoxFacePivotPointsRenderSettings;
            ProjectedBoxFacePivotPointsRenderSettingsView projectedBoxFacePointsRenderSettingsView = projectedBoxFacePointsRenderSettings.View;

            projectedBoxFacePointsRenderSettingsView.ToggleVisibilityBeforeRender = true;
            projectedBoxFacePointsRenderSettingsView.IndentContent         = true;
            projectedBoxFacePointsRenderSettingsView.VisibilityToggleLabel = "Projected Guide Pivot Points";
            projectedBoxFacePointsRenderSettingsView.IsVisible             = false;

            SingleObjectPivotPointRenderSettingsView activePivotPointRenderSettingsView = projectedBoxFacePointsRenderSettings.ActivePivotPointRenderSettings.View;

            activePivotPointRenderSettingsView.ToggleVisibilityBeforeRender = true;
            activePivotPointRenderSettingsView.VisibilityToggleLabel        = "Active Pivot Point";
            activePivotPointRenderSettingsView.IndentContent          = true;
            activePivotPointRenderSettingsView.VisibilityToggleIndent = 1;

            SingleObjectPivotPointRenderSettingsView inactivePivotPointRenderSettingsView = projectedBoxFacePointsRenderSettings.InactivePivotPointRenderSettings.View;

            inactivePivotPointRenderSettingsView.ToggleVisibilityBeforeRender = true;
            inactivePivotPointRenderSettingsView.VisibilityToggleLabel        = "Inactive Pivot Point";
            inactivePivotPointRenderSettingsView.IndentContent          = true;
            inactivePivotPointRenderSettingsView.VisibilityToggleIndent = 1;

            ObjectMaskView objectMaskView = DecorPaintObjectPlacement.Get().DecorPaintMask.View;

            objectMaskView.SurroundWithBox = true;

            ObjectLayerObjectMaskView objectLayerObjectMaskView = DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectLayerObjectMask.View;

            objectLayerObjectMaskView.IsVisible = false;
            objectLayerObjectMaskView.ToggleVisibilityBeforeRender = true;
            objectLayerObjectMaskView.VisibilityToggleIndent       = 1;
            objectLayerObjectMaskView.VisibilityToggleLabel        = "Object Layer Decor Paint Mask";

            ObjectCollectionMaskView objectCollectionMaskView = DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.View;

            objectCollectionMaskView.IsVisible = false;
            objectCollectionMaskView.ToggleVisibilityBeforeRender = true;
            objectCollectionMaskView.VisibilityToggleIndent       = 1;
            objectCollectionMaskView.VisibilityToggleLabel        = "Object Decor Paint Mask";

            LabelRenderSettings labelRenderSettings = ObjectPlacement.Get().BlockObjectPlacement.BlockRenderSettings.ManualConstructionRenderSettings.DimensionsLabelRenderSettings;

            labelRenderSettings.Bold      = true;
            labelRenderSettings.FontSize  = 15;
            labelRenderSettings.TextColor = Color.white;
            LabelRenderSettingsView labelRenderSettingsView = labelRenderSettings.View;

            labelRenderSettingsView.ToggleVisibilityBeforeRender = true;
            labelRenderSettingsView.VisibilityToggleLabel        = "Dimensions Label";
            labelRenderSettingsView.IndentContent = true;
        }
Example #22
0
 public static PathObjectPlacementSettings Get()
 {
     return(ObjectPlacementSettings.Get().PathPlacementSettings);
 }
 public static PointAndClickObjectPlacementSettings Get()
 {
     return(ObjectPlacementSettings.Get().PointAndClickPlacementSettings);
 }
 public static ObjectPlacementGuideSettings Get()
 {
     return(ObjectPlacementSettings.Get().ObjectPlacementGuideSettings);
 }
Example #25
0
        public List <ObjectPlacementData> Calculate()
        {
            if (_path == null || _path.NumberOfSegments == 0 || !ObjectPlacementGuide.ExistsInScene)
            {
                return(new List <ObjectPlacementData>());
            }

            Prefab     placementGuidePrefab     = ObjectPlacementGuide.Instance.SourcePrefab;
            Vector3    placementGuideWorldScale = ObjectPlacementGuide.Instance.WorldScale;
            float      objectMissChance         = _path.Settings.ManualConstructionSettings.ObjectMissChance;
            Vector3    yOffsetVector            = _path.ExtensionPlane.normal * _path.Settings.ManualConstructionSettings.OffsetAlongGrowDirection;
            bool       allowObjectIntersection  = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForPathPlacement;
            Quaternion placementGuideRotation   = ObjectPlacementGuide.Instance.WorldRotation;

            bool    rotateObjectsToFollowPath = _path.Settings.ManualConstructionSettings.RotateObjectsToFollowPath;
            Vector3 pathExtensionPlaneNormal  = _path.ExtensionPlane.normal;
            Vector3 firstSegmentExtensionDir  = _path.GetSegmentByIndex(0).ExtensionDirection;

            Quaternion firstSegmentRotation = Quaternion.LookRotation(firstSegmentExtensionDir, pathExtensionPlaneNormal);

            bool           randomizePrefabs     = _path.Settings.ManualConstructionSettings.RandomizePrefabs;
            PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;

            var objectPlacementDataInstances = new List <ObjectPlacementData>(_path.NumberOfSegments * 10);

            for (int segmentIndex = 0; segmentIndex < _path.NumberOfSegments; ++segmentIndex)
            {
                ObjectPlacementBoxStackSegment segment = _path.GetSegmentByIndex(segmentIndex);

                Quaternion worldRotation = placementGuideRotation;

                if (rotateObjectsToFollowPath)
                {
                    // Note: ObjectPlacementPathManualConstructionSession.cs line 451. The design is a wreck. AGAIN :)
                    if ((segmentIndex == 0 && _path.NumberOfSegments > 1 && segment.NumberOfStacks == 1))
                    {
                        Vector3 dirBetweenStacks = segment.GetStackByIndex(0).BasePosition - _path.GetSegmentByIndex(1).GetStackByIndex(0).BasePosition;
                        dirBetweenStacks.Normalize();

                        Quaternion segmentRotation = Quaternion.LookRotation(dirBetweenStacks, pathExtensionPlaneNormal);
                        Quaternion fromPlacementGuideRotationToThis = QuaternionExtensions.GetRelativeRotation(placementGuideRotation, segmentRotation);
                        worldRotation = fromPlacementGuideRotationToThis * worldRotation;
                    }
                    else
                    if (segmentIndex != 0)
                    {
                        Quaternion segmentRotation = Quaternion.LookRotation(segment.ExtensionDirection, pathExtensionPlaneNormal);
                        Quaternion fromFirstToThis = QuaternionExtensions.GetRelativeRotation(firstSegmentRotation, segmentRotation);
                        worldRotation = fromFirstToThis * worldRotation;
                    }
                }
                for (int stackIndex = 0; stackIndex < segment.NumberOfStacks; ++stackIndex)
                {
                    ObjectPlacementBoxStack stack = segment.GetStackByIndex(stackIndex);
                    if (stack.IsOverlappedByAnotherStack)
                    {
                        continue;
                    }

                    for (int stackBoxIndex = 0; stackBoxIndex < stack.NumberOfBoxes; ++stackBoxIndex)
                    {
                        ObjectPlacementBox box = stack.GetBoxByIndex(stackBoxIndex);
                        if (box.IsHidden)
                        {
                            continue;
                        }

                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }
                        if (!allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                        {
                            continue;
                        }

                        Vector3 worldScale = placementGuideWorldScale;
                        Prefab  prefab     = placementGuidePrefab;
                        if (randomizePrefabs && activePrefabCategory.NumberOfPrefabs != 0)
                        {
                            int    randomPrefabIndex = UnityEngine.Random.Range(0, activePrefabCategory.NumberOfPrefabs);
                            Prefab randomPrefab      = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                            if (randomPrefab != null && randomPrefab.UnityPrefab != null)
                            {
                                prefab     = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                                worldScale = prefab.UnityPrefab.transform.lossyScale;
                            }
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(prefab, box.Center + yOffsetVector, worldScale, worldRotation);
                        objectPlacementData.WorldScale    = worldScale;
                        objectPlacementData.WorldRotation = worldRotation;
                        objectPlacementData.Prefab        = prefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            return(objectPlacementDataInstances);
        }
 public static DecorPaintObjectPlacementSettings Get()
 {
     return(ObjectPlacementSettings.Get().DecorPaintObjectPlacementSettings);
 }
Example #27
0
        public List <ObjectPlacementData> Calculate()
        {
            if (_block == null || _block.NumberOfSegments == 0 || !ObjectPlacementGuide.ExistsInScene)
            {
                return(new List <ObjectPlacementData>());
            }

            Prefab     placementGuidePrefab        = ObjectPlacementGuide.Instance.SourcePrefab;
            Vector3    placementGuideWorldScale    = ObjectPlacementGuide.Instance.WorldScale;
            Quaternion placementGuideWorldRotation = ObjectPlacementGuide.Instance.WorldRotation;
            float      objectMissChance            = _block.Settings.ManualConstructionSettings.ObjectMissChance;
            ObjectRotationRandomizationSettings blockObjectRotationRandomizationSettings = _block.Settings.ManualConstructionSettings.ObjectRotationRandomizationSettings;
            bool           randomizeRotations = blockObjectRotationRandomizationSettings.RandomizeRotation;
            Vector3        objectOffsetAlongExtensionPlaneNormal = _block.Settings.ManualConstructionSettings.OffsetAlongGrowDirection * _block.ExtensionPlane.normal;
            bool           allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForBlockPlacement;
            bool           randomizePrefabs        = _block.Settings.ManualConstructionSettings.RandomizePrefabs;
            PrefabCategory activePrefabCategory    = PrefabCategoryDatabase.Get().ActivePrefabCategory;
            ObjectPlacementBlockProjectionSettings projectionSettings = _block.Settings.BlockProjectionSettings;
            bool canProject = projectionSettings.ProjectOnSurface &&
                              (projectionSettings.CanProjectOnMesh || projectionSettings.CanProjectOnTerrain);

            var objectPlacementDataInstances = new List <ObjectPlacementData>(_block.NumberOfSegments * 10);

            for (int segmentIndex = 0; segmentIndex < _block.NumberOfSegments; ++segmentIndex)
            {
                ObjectPlacementBoxStackSegment segment = _block.GetSegmentByIndex(segmentIndex);
                for (int stackIndex = 0; stackIndex < segment.NumberOfStacks; ++stackIndex)
                {
                    ObjectPlacementBoxStack stack = segment.GetStackByIndex(stackIndex);
                    if (stack.IsOverlappedByAnotherStack || stack.NumberOfBoxes == 0)
                    {
                        continue;
                    }

                    Vector3          projectionOffset     = Vector3.zero;
                    Vector3          projectionDirection  = Vector3.zero;
                    Quaternion       prjAlignRotation     = Quaternion.identity;
                    GameObjectRayHit projectionSurfaceHit = null;

                    if (canProject)
                    {
                        Vector3 rayOrigin = stack.GetBoxByIndex(0).Center;
                        Vector3 rayDir    = Vector3.zero;

                        if (projectionSettings.ProjectionDirection == ObjectBlockProjectionDir.BlockUp)
                        {
                            rayDir = _block.ExtensionPlane.normal;
                        }
                        else
                        {
                            rayDir = -_block.ExtensionPlane.normal;
                        }

                        projectionDirection = rayDir;

                        Ray ray = new Ray(rayOrigin, rayDir);
                        GameObjectRayHit closestMeshHit    = null;
                        GameObjectRayHit closestTerrainHit = null;

                        if (projectionSettings.CanProjectOnMesh)
                        {
                            closestMeshHit = Octave3DScene.Get().RaycastAllMeshClosest(ray);
                        }
                        if (projectionSettings.CanProjectOnTerrain)
                        {
                            closestTerrainHit = Octave3DScene.Get().RaycastAllTerainsClosest(ray);
                        }

                        // Ignore stack if no surface was found and non-projectables must be rejected
                        if (closestMeshHit == null && closestTerrainHit == null)
                        {
                            if (projectionSettings.RejectNonProjectables)
                            {
                                continue;
                            }
                        }
                        else
                        {
                            projectionSurfaceHit = closestMeshHit;
                            if (closestMeshHit == null || (closestTerrainHit != null && closestMeshHit.HitEnter > closestTerrainHit.HitEnter))
                            {
                                projectionSurfaceHit = closestTerrainHit;
                            }
                        }

                        if (projectionSurfaceHit != null)
                        {
                            ObjectPlacementBox projectionBox = stack.GetBoxByIndex(0);
                            projectionOffset = projectionSurfaceHit.HitPoint - stack.GetBoxByIndex(0).Center;

                            if (projectionOffset.sqrMagnitude > (projectionSurfaceHit.HitPoint - stack.GetBoxByIndex(stack.NumberOfBoxes - 1).Center).sqrMagnitude)
                            {
                                projectionBox    = stack.GetBoxByIndex(stack.NumberOfBoxes - 1);
                                projectionOffset = projectionSurfaceHit.HitPoint - projectionBox.Center;
                            }

                            if (!projectionSettings.AlignToSurfaceNormal)
                            {
                                var     oobb      = projectionBox.OrientedBox;
                                Vector3 oldCenter = oobb.Center;
                                GameObjectExtensions.EmbedObjectBoxInSurface(oobb, projectionDirection, projectionSurfaceHit.HitObject);
                                projectionOffset = oobb.Center - oldCenter;
                            }
                        }
                    }

                    for (int stackBoxIndex = 0; stackBoxIndex < stack.NumberOfBoxes; ++stackBoxIndex)
                    {
                        ObjectPlacementBox box = stack.GetBoxByIndex(stackBoxIndex);
                        if (box.IsHidden)
                        {
                            continue;
                        }

                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementBlockManualConstructionSettings.MinObjectMissChance,
                                                             ObjectPlacementBlockManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }

                        if (!allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                        {
                            continue;
                        }

                        Quaternion worldRotation = placementGuideWorldRotation;
                        if (randomizeRotations)
                        {
                            worldRotation = ObjectRotationRandomization.GenerateRandomRotationQuaternion(blockObjectRotationRandomizationSettings);
                        }

                        Vector3 worldScale = placementGuideWorldScale;
                        Prefab  prefab     = placementGuidePrefab;
                        if (randomizePrefabs && activePrefabCategory.NumberOfPrefabs != 0)
                        {
                            int    randomPrefabIndex = UnityEngine.Random.Range(0, activePrefabCategory.NumberOfPrefabs);
                            Prefab randomPrefab      = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                            if (randomPrefab != null && randomPrefab.UnityPrefab != null)
                            {
                                prefab     = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                                worldScale = prefab.UnityPrefab.transform.lossyScale;
                            }
                        }

                        Vector3 boxCenter = box.Center + objectOffsetAlongExtensionPlaneNormal + projectionOffset;
                        if (projectionSurfaceHit != null)
                        {
                            if (projectionSettings.AlignToSurfaceNormal)
                            {
                                worldRotation = AxisAlignment.CalculateRotationQuaternionForAxisAlignment(worldRotation, projectionSettings.AlignmentAxis, projectionSurfaceHit.HitNormal);
                                OrientedBox prefabWorldOOBB = prefab.UnityPrefab.GetHierarchyWorldOrientedBox();
                                Vector3     oobbSize        = prefabWorldOOBB.ScaledSize;
                                int         axisIndex       = (int)((int)(projectionSettings.AlignmentAxis) * 0.5f);
                                boxCenter = projectionSurfaceHit.HitPoint + projectionSurfaceHit.HitNormal * oobbSize[axisIndex] * 0.5f + (oobbSize[axisIndex] * stackBoxIndex * projectionSurfaceHit.HitNormal);
                            }
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(prefab, boxCenter, worldScale, worldRotation);
                        objectPlacementData.WorldScale    = worldScale;
                        objectPlacementData.WorldRotation = worldRotation;
                        objectPlacementData.Prefab        = prefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            return(objectPlacementDataInstances);
        }
 public static BlockObjectPlacementSettings Get()
 {
     return(ObjectPlacementSettings.Get().BlockObjectPlacementSettings);
 }
Example #29
0
        public List <ObjectPlacementData> Calculate()
        {
            if (!ValidatePlacementDataCalculationConditions())
            {
                return(new List <ObjectPlacementData>());
            }

            _allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForPathPlacement;
            List <ObjectPlacementBoxStackSegment> allPathSegments = _path.GetAllSegments();
            float objectMissChance = _path.Settings.ManualConstructionSettings.ObjectMissChance;
            bool  usingSprites     = _path.Settings.TileConnectionSettings.UsesSprites();

            var tileConnectionDetector           = new ObjectPlacementPathTileConnectionDetector();
            var tileConnectionRotationCalculator = new ObjectPlacementPathTileConnectionRotationCalculator();

            List <ObjectPlacementPathTileConnectionGridCell> tileConnectionGridCells = tileConnectionDetector.Detect(_path, _tileConnectionXZSize);

            if (tileConnectionGridCells.Count == 0)
            {
                return(new List <ObjectPlacementData>());
            }

            List <Prefab>  tileConnectionPrefabsExceptAutofill          = PathObjectPlacement.Get().PathSettings.TileConnectionSettings.GetAllTileConnectionPrefabs(true);
            List <Vector3> tileConnectionWorldScaleValuesExceptAutofill = CalculateWorldScaleForAllTileConnectionPrefabsExceptAutofill(PrefabQueries.GetTransformsForAllPrefabs(tileConnectionPrefabsExceptAutofill), PrefabQueries.GetHierarchyWorldOrientedBoxesForAllPrefabs(tileConnectionPrefabsExceptAutofill));
            List <Vector3> tileConnectionOffsetsExceptAutofill          = CalculateOffsetsForAllTileConnectionsExceptAutofill();

            var objectPlacementDataInstances = new List <ObjectPlacementData>(allPathSegments.Count * 10);

            foreach (ObjectPlacementPathTileConnectionGridCell tileConnectionGridCell in tileConnectionGridCells)
            {
                ObjectPlacementPathTileConnectionType tileConnectionType = tileConnectionGridCell.TileConnectionType;
                ObjectPlacementBoxStack tileConnectionStack = tileConnectionGridCell.TileConnectionStack;
                if (tileConnectionStack.IsOverlappedByAnotherStack)
                {
                    continue;
                }

                Prefab     tileConnectionPrefab     = tileConnectionPrefabsExceptAutofill[(int)tileConnectionType];
                Quaternion tileConnectionRotation   = tileConnectionRotationCalculator.Calculate(tileConnectionGridCell);
                Vector3    tileConnectionWorldScale = tileConnectionWorldScaleValuesExceptAutofill[(int)tileConnectionType];
                Vector3    tileConnectionOffset     = tileConnectionOffsetsExceptAutofill[(int)tileConnectionType];

                for (int stackBoxIndex = 0; stackBoxIndex < tileConnectionStack.NumberOfBoxes; ++stackBoxIndex)
                {
                    ObjectPlacementBox box = tileConnectionStack.GetBoxByIndex(stackBoxIndex);
                    if (box.IsHidden)
                    {
                        continue;
                    }

                    if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance))
                    {
                        continue;
                    }
                    if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                    {
                        continue;
                    }

                    var objectPlacementData = new ObjectPlacementData();
                    objectPlacementData.WorldPosition  = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, box.Center, tileConnectionWorldScale, tileConnectionRotation);
                    objectPlacementData.WorldPosition += tileConnectionOffset;

                    objectPlacementData.WorldScale    = tileConnectionWorldScale;
                    objectPlacementData.WorldRotation = tileConnectionRotation;
                    objectPlacementData.Prefab        = tileConnectionPrefab;
                    objectPlacementDataInstances.Add(objectPlacementData);
                }

                // Apply extrusion if necessary
                if (!usingSprites)
                {
                    List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(tileConnectionGridCell);
                    foreach (OrientedBox extrusionBox in extrusionOrientedBoxes)
                    {
                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }
                        if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(extrusionBox, true))
                        {
                            continue;
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, extrusionBox.Center, tileConnectionWorldScale, tileConnectionRotation);
                        objectPlacementData.WorldScale    = tileConnectionWorldScale;
                        objectPlacementData.WorldRotation = tileConnectionRotation;
                        objectPlacementData.Prefab        = tileConnectionPrefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            ObjectPlacementPathTileConnectionSettings tileConnectionSettings = _path.Settings.TileConnectionSettings;

            if (tileConnectionSettings.DoesAutofillTileConnectionHavePrefabAssociated())
            {
                objectPlacementDataInstances.AddRange(GetPlacementDataForAutofillTiles(tileConnectionGridCells[0].ParentGrid));
            }

            return(objectPlacementDataInstances);
        }