Example #1
0
        private void PlaceBlock()
        {
            List <GameObject> placedHierarchyRoots = Octave3DScene.Get().InstantiateObjectHirarchiesFromPlacementDataCollection(_objectPlacementBlock.EndManualConstruction());

            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);
            ObjectPlacementGuide.Active = true;
        }
Example #2
0
        private void PlaceObjects()
        {
            if (CanPlaceObjectsOnHoveredSurface())
            {
                var placementDataInstances             = _objectPlacementDataCalculator.Calculate(RotationToApplyForStrokeAlignment);
                List <GameObject> placedHierarchyRoots = Octave3DScene.Get().InstantiateObjectHirarchiesFromPlacementDataCollection(placementDataInstances);
                for (int rootIndex = 0; rootIndex < placedHierarchyRoots.Count; ++rootIndex)
                {
                    GameObject root = placedHierarchyRoots[rootIndex];
                    if (placementDataInstances[rootIndex].MustEmbedInSurface)
                    {
                        if (_strokeSurface.Type == DecorPaintStrokeSurfaceType.Terrain)
                        {
                            root.EmbedInSurfaceByVertex(-Vector3.up, _strokeSurface.SurfaceObject);
                        }
                        else if (_strokeSurface.Type == DecorPaintStrokeSurfaceType.Mesh)
                        {
                            root.EmbedInSurfaceByVertex(-_strokeSurface.Plane.normal, _strokeSurface.SurfaceObject);
                        }
                    }
                }

                List <GameObject> allPlacedObjects = GameObjectExtensions.GetAllObjectsInHierarchyCollection(placedHierarchyRoots);
                _objectsPlacedWhileDragging.AddRange(allPlacedObjects);
                DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.Mask(allPlacedObjects);

                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);
            }

            RegisterPlacementPoint();
        }
Example #3
0
        private void PlaceObjectFromPlacementGuide(bool checkForIntersection)
        {
            ObjectPlacementGuide placementGuide      = ObjectPlacementGuide.Instance;
            GameObject           placedHierarchyRoot = null;

            OrientedBox       guideHierarchyWorldOrientedBox = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            List <GameObject> intersectingObjects            = ObjectQueries.GetIntersectingObjects(guideHierarchyWorldOrientedBox, new List <GameObject> {
                _strokeSurface.SurfaceObject
            }, true);

            if (!checkForIntersection || ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForDecorPaintSingleModeDrag ||
                intersectingObjects.Count == 0)
            {
                placedHierarchyRoot = Octave3DScene.Get().InstantiateObjectHierarchyFromPrefab(placementGuide.SourcePrefab, placementGuide.gameObject.transform);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoot, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

                List <GameObject> allPlacedObjects = placedHierarchyRoot.GetAllChildrenIncludingSelf();
                _objectsPlacedWhileDragging.AddRange(allPlacedObjects);
                DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.Mask(allPlacedObjects);
            }

            _orientedBoxOfLastPlacedHierarchy = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            _pivotPointsOfLastPlacedHierarchy.FromOrientedBoxAndDecorStrokeSurface(_orientedBoxOfLastPlacedHierarchy, _strokeSurface);

            if (DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.RandomizePrefabsInActiveCategory)
            {
                PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                if (activePrefabCategory != null)
                {
                    activePrefabCategory.RandomizeActivePrefab();
                }
            }
        }
Example #4
0
        public static void SendToInterestedListeners(GameObject placedRoot, PlacementType objectPlacementType)
        {
            var message = new ObjectHierarchyRootsWerePlacedInSceneMessage(new List <GameObject> {
                placedRoot
            }, objectPlacementType);

            MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message);
        }
Example #5
0
        public static void DuplicateSelection()
        {
            if (ObjectSelection.Get().NumberOfSelectedObjects == 0)
            {
                return;
            }

            ObjectSelection   objectSelection    = ObjectSelection.Get();
            List <GameObject> allSelectedObjects = objectSelection.GetAllSelectedGameObjects();
            List <GameObject> selectedParents    = GameObjectExtensions.GetParents(allSelectedObjects);

            var clonedObjects = new List <GameObject>();
            var clonedParents = new List <GameObject>();

            foreach (GameObject parent in selectedParents)
            {
                GameObject prefab          = parent.GetSourcePrefab();
                Transform  parentTransform = parent.transform;

                if (prefab == null)
                {
                    GameObject clonedParent = parent.CloneAsWorkingObject(parentTransform.parent);
                    //clonedParent.transform.parent = parent.transform.parent;
                    clonedObjects.AddRange(clonedParent.GetAllChildrenIncludingSelf());
                    Octave3DScene.Get().RegisterObjectHierarchy(clonedParent);
                    clonedParents.Add(clonedParent);
                }
                else
                {
                    GameObject clonedParent = ObjectInstantiation.InstantiateObjectHierarchyFromPrefab(prefab, parentTransform.position, parentTransform.rotation, parentTransform.lossyScale);
                    clonedObjects.AddRange(clonedParent.GetAllChildrenIncludingSelf());
                    Octave3DScene.Get().RegisterObjectHierarchy(clonedParent);
                    clonedParents.Add(clonedParent);
                }
            }

            if (clonedObjects.Count != 0)
            {
                objectSelection.Clear();
                objectSelection.AddGameObjectCollectionToSelection(clonedObjects);
                objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdated();
            }

            if (clonedParents.Count != 0)
            {
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(clonedParents, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
            }

            SceneViewCamera.Instance.SetObjectVisibilityDirty();
        }
        private void PlaceObjects()
        {
            if (CanPlaceObjectsOnHoveredSurface())
            {
                var placementDataInstances             = _objectPlacementDataCalculator.Calculate(RotationToApplyForStrokeAlignment);
                List <GameObject> placedHierarchyRoots = Octave3DScene.Get().InstantiateObjectHirarchiesFromPlacementDataCollection(placementDataInstances);

                List <GameObject> allPlacedObjects = GameObjectExtensions.GetAllObjectsInHierarchyCollection(placedHierarchyRoots);
                _objectsPlacedWhileDragging.AddRange(allPlacedObjects);
                DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.Mask(allPlacedObjects);

                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);
            }

            RegisterPlacementPoint();
        }
        private void PlaceObject()
        {
            ObjectPlacementGuide placementGuide      = ObjectPlacementGuide.Instance;
            GameObject           placedHierarchyRoot = Octave3DScene.Get().InstantiateObjectHierarchyFromPrefab(placementGuide.SourcePrefab, placementGuide.WorldPosition, placementGuide.WorldRotation, placementGuide.WorldScale);

            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoot, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

            if (PointAndClickObjectPlacementSettings.Get().RandomizePrefabsInActiveCategory)
            {
                PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                if (activePrefabCategory != null)
                {
                    activePrefabCategory.RandomizeActivePrefab();
                }
            }
        }
Example #8
0
        public void HandleMouseButtonDownEvent(Event e)
        {
            if (ObjectPlacementGuide.ExistsInScene && _objectPlacementPath.IsUnderManualConstruction && AllShortcutCombos.Instance.PlacePathOnClick.IsActive())
            {
                e.DisableInSceneView();
                List <GameObject> placedHierarchyRoots = Octave3DScene.Get().InstantiateObjectHirarchiesFromPlacementDataCollection(_objectPlacementPath.EndManualConstruction());
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

                if (ObjectPlacementGuide.ExistsInScene)
                {
                    ObjectPlacementGuide.Active = true;
                }
                return;
            }

            if (_objectPlacementPath.IsUnderManualConstruction && AllShortcutCombos.Instance.ManualAttach2NewSegmentsToPath.IsActive())
            {
                e.DisableInSceneView();
                _objectPlacementPath.Attach2NewSegmentsIfUnderManualConstruction();
            }

            if (!_objectPlacementPath.IsUnderManualConstruction && AllShortcutCombos.Instance.BeginManualPathConstruction.IsActive() && e.InvolvesLeftMouseButton())
            {
                e.DisableInSceneView();

                if (ObjectPlacementGuide.ExistsInScene)
                {
                    _objectPlacementPath.SetStartObject(ObjectPlacementGuide.SceneObject);
                    _objectPlacementPath.BeginManualConstruction();
                    if (_objectPlacementPath.IsUnderManualConstruction)
                    {
                        ObjectPlacementGuide.Active = false;
                    }
                }
                else
                {
                    Debug.LogWarning("Can not begin path construction because the placement guide does not exist in the scene. Please activate a prefab to start construction.");
                }
            }
        }
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
            {
                if (_selectionGrabSession.IsActive)
                {
                    _selectionGrabSession.End();
                }
                else
                {
                    _selectionGrabSession.Settings = SelectionGrabSettings;
                    _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                }
            }
            if (_selectionGrabSession.IsActive || _selectionSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> topParentsInSelectedObjects = GameObjectExtensions.GetTopParentsFromGameObjectCollection(_selectedObjects.HashSet);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(topParentsInSelectedObjects), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.MirroredSelection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ToggleGizmosOnOff.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.AreGizmosActive = !_objectSelectionTransformGizmoSystem.AreGizmosActive;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else
            if (AllShortcutCombos.Instance.SnapSelection.IsActive())
            {
                _selectionSnapSession.Begin();
            }
        }
        public override void RenderHandles(TransformGizmoPivotPoint transformPivotPoint)
        {
            Box targetWorldAABB = Box.FromObjectWorldAABB(_targetObjects);

            //Color[] axesColors = new Color[] { Handles.xAxisColor, Handles.xAxisColor, Handles.yAxisColor, Handles.yAxisColor, Handles.zAxisColor, Handles.zAxisColor };
            //Vector3[] axesDirs = new Vector3[] { Vector3.right, -Vector3.right, Vector3.up, -Vector3.up, Vector3.forward, -Vector3.forward };
            //float[] snapValues = new float[] { targetWorldAABB.Size.x, targetWorldAABB.Size.x, targetWorldAABB.Size.y, targetWorldAABB.Size.y, targetWorldAABB.Size.z, targetWorldAABB.Size.z };

            Color[]   axesColors = new Color[] { Handles.xAxisColor, Handles.yAxisColor, Handles.zAxisColor };
            Vector3[] axesDirs   = new Vector3[] { Vector3.right, Vector3.up, Vector3.forward };
            float[]   snapValues = new float[] { targetWorldAABB.Size.x *_snapSteps[0], targetWorldAABB.Size.y *_snapSteps[1], targetWorldAABB.Size.z *_snapSteps[2] };

            Vector3 oldPosition = WorldPosition;

            for (int axisIndex = 0; axisIndex < 3; ++axisIndex)
            {
                Handles.color = axesColors[axisIndex];
                Vector3 newGizmoPosition = Handles.Slider(oldPosition, axesDirs[axisIndex], HandleUtility.GetHandleSize(oldPosition), Handles.ArrowHandleCap, snapValues[axisIndex]);
                if (newGizmoPosition != oldPosition)
                {
                    Vector3 moveOffset = (newGizmoPosition - oldPosition);
                    WorldPosition = newGizmoPosition;
                    oldPosition   = newGizmoPosition;

                    if (Event.current.control)
                    {
                        float absNumGroups   = Mathf.Abs(moveOffset[axisIndex] / snapValues[axisIndex]);
                        float absFractional  = absNumGroups - (int)absNumGroups;
                        int   numCloneGroups = Mathf.FloorToInt(absNumGroups);
                        if (Mathf.Abs(absFractional - 1.0f) < 1e-4f)
                        {
                            ++numCloneGroups;
                        }

                        for (int cloneGroupIndex = 0; cloneGroupIndex < numCloneGroups; ++cloneGroupIndex)
                        {
                            var clonedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(ObjectActions.Duplicate(_targetObjects));
                            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(clonedRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
                            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(ObjectSelection.Get().Mirror.MirrorGameObjectHierarchies(clonedRoots), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);

                            if (cloneGroupIndex != 0)
                            {
                                Vector3 offset = axesDirs[axisIndex] * snapValues[axisIndex] * cloneGroupIndex *Mathf.Sign(moveOffset[axisIndex]);

                                foreach (var root in clonedRoots)
                                {
                                    root.transform.position += offset;
                                }
                            }
                        }
                    }

                    GameObjectExtensions.RecordObjectTransformsForUndo(_targetObjects);
                    var targetParents = GameObjectExtensions.GetParents(_targetObjects);
                    foreach (var parent in targetParents)
                    {
                        parent.transform.position += moveOffset;
                    }
                }
            }

            Handles.BeginGUI();
            GUI.BeginGroup(new Rect(0.0f, -15.0f, 200.0f, 200.0f));

            var content = new GUIContent();

            string[] snapStepLabels = new string[] { "Snap step X", "Snap step Y", "Snap step Z" };

            for (int axisIndex = 0; axisIndex < 3; ++axisIndex)
            {
                EditorGUILayout.BeginHorizontal();
                content.text = snapStepLabels[axisIndex];
                EditorGUILayout.LabelField(content, GUILayout.Width(80.0f));
                int newInt = EditorGUILayout.IntField("", _snapSteps[axisIndex], GUILayout.Width(50.0f));
                if (newInt != _snapSteps[axisIndex])
                {
                    UndoEx.RecordForToolAction(this);
                    SetSnapStep(axisIndex, newInt);
                }
                EditorGUILayout.EndHorizontal();
            }

            GUI.EndGroup();
            Handles.EndGUI();
        }
Example #11
0
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.ActivateObjectVertexSnapSession_Placement.IsActive() &&
                !_object2ObjectSnapSession.IsActive && !_selectionGrabSession.IsActive && !SelectionShape.IsVisible())
            {
                e.DisableInSceneView();
                _objectVertexSnapSession.Begin(GetAllSelectedGameObjects());
                return;
            }

            if (!_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_selectionGrabSession.IsActive)
                    {
                        _selectionGrabSession.End();
                    }
                    else
                    {
                        _selectionGrabSession.Settings = SelectionGrabSettings;
                        _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                    }
                }
            }

            if (!_selectionGrabSession.IsActive)
            {
                if (AllShortcutCombos.Instance.ToggleSelectionObject2ObjectSnap.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_object2ObjectSnapSession.IsActive)
                    {
                        _object2ObjectSnapSession.End();
                    }
                    else
                    {
                        _object2ObjectSnapSession.Begin();
                    }
                }
            }

            if (_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
                {
                    Rotate(Settings.XRotationStep, Vector3.right);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
                {
                    Rotate(Settings.YRotationStep, Vector3.up);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
                {
                    Rotate(Settings.ZRotationStep, Vector3.forward);
                }
                else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
                {
                    SetWorldRotation(Quaternion.identity);
                }
                return;
            }

            if (_selectionGrabSession.IsActive || _selectionGridSnapSession.IsActive || _object2ObjectSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(GetAllSelectedGameObjects());
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(selectedRoots), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionGizmos.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateObjectSelectionExtrudeGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Duplicate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else if (AllShortcutCombos.Instance.SelectionGridSnap.IsActive())
            {
                _selectionGridSnapSession.Begin();
            }
            else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
            {
                SetWorldRotation(Quaternion.identity);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
            {
                Rotate(Settings.XRotationStep, Vector3.right);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
            {
                Rotate(Settings.YRotationStep, Vector3.up);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
            {
                Rotate(Settings.ZRotationStep, Vector3.forward);
            }
        }