Example #1
0
 public Aspects PreviousAspectOf(Angle angle)
 {
     return(Aspects.PreviousAspectOf(Outstandings, angle));
 }
Example #2
0
 public Aspects NextAspectOf(Angle angle)
 {
     return(Aspects.NextAspectOf(Outstandings, angle));
 }
Example #3
0
 public Aspects AspectBetween(Angle start, Angle end)
 {
     return(Aspects.AspectBetween(Outstandings, start, end));
 }
Example #4
0
 public bool HasAspectBetween(Angle start, Angle end)
 {
     return(CurrentAspectOf(end - start) != null);
 }
Example #5
0
 public Aspects CurrentAspectOf(Angle angle)
 {
     return(Aspects.CurrentAspectOf(Outstandings, angle));
 }
Example #6
0
        public Double IndexOnLine(int round, Angle angle)
        {
            if (round == 0)
            {
                return(1);
            }
            else if (round < 0)
            {
                throw new ArgumentOutOfRangeException("Round Number shall be bigger than 1.");
            }

            int last       = LastOfRound(round);
            int sideLength = LengthOfRound(round) / Edges;
            int first      = last - sideLength * Edges + 1;

            double sectorAngle = 360.0 / Edges;

            if ((angle.Degrees - FirstVertexDegree) % sectorAngle == 0)
            {
                return((FirstVertexDegree == sectorAngle) ?
                       last - (angle.Degrees == 0 ? 0 : (Edges - angle.Degrees / sectorAngle)) * sideLength
                    : last - (Edges - 1 - (angle.Degrees - FirstVertexDegree) / sectorAngle) * sideLength);
            }

            double offset;

            try
            {
                if (FirstVertexDegree == sectorAngle)
                {
                    int nextCorner = (int)Math.Ceiling((angle.Degrees - FirstVertexDegree) / sectorAngle);

                    if (nextCorner == 0)
                    {
                        Double degreeOfFirst = AngleOf(first).Degrees;

                        if (angle.Degrees == degreeOfFirst)
                        {
                            return(first);
                        }
                        else if (angle.Degrees > degreeOfFirst)
                        {
                            offset = Sector.OffsetFromDegree((FirstVertexDegree - angle.Degrees));
                            return(last - (Edges - 1 + offset) * sideLength);
                        }
                        else
                        {
                            double degreeOfLast = AngleOf(last + 1).Degrees;
                            if (angle.Degrees >= degreeOfLast)
                            {
                                return(last);
                            }
                            else
                            {
                                offset = Sector.OffsetFromDegree((angle.Degrees - Vertices[Edges - 2].Degrees).Normalize());
                                return(last - (1 - offset) * sideLength);
                            }
                        }
                    }
                    else
                    {
                        offset = Sector.OffsetFromDegree((Vertices[nextCorner].Degrees - angle.Degrees).Normalize());
                        return(last - (Edges - 1 - nextCorner + offset) * sideLength);
                    }
                }
                else
                {
                    int lowerCorner = (int)Math.Floor((angle.Degrees - FirstVertexDegree) / sectorAngle);

                    if (lowerCorner == -1)
                    {
                        double delta = FirstVertexDegree - angle.Degrees;
                        //offset = Sector.OffsetFromDegree((FirstVertexDegree - angle.Degrees).Normalize());
                        //return last  + offset * sideLength;
                        offset = Sector.OffsetFromDegree(delta);
                        return(last - (Edges - 1 + offset) * sideLength);
                    }
                    else if (lowerCorner >= Edges - 1)
                    {
                        Double degreeOfFirst = AngleOf(first).Degrees;

                        if (angle.Degrees == degreeOfFirst)
                        {
                            return(first);
                        }
                        else if (degreeOfFirst > Vertices[Edges - 1].Degrees && angle.Degrees > degreeOfFirst)
                        {
                            offset = Sector.OffsetFromDegree((FirstVertexDegree - angle.Degrees).Normalize());
                            return(last - (Edges - 1 + offset) * sideLength);
                        }
                        else
                        {
                            double degreeOfLast = AngleOf(last + 1).Degrees;
                            if (angle.Degrees >= (degreeOfLast == 0 ? 360.0 : degreeOfLast))
                            {
                                return(last);
                            }
                            else
                            {
                                offset = Sector.OffsetFromDegree((angle.Degrees - Vertices[Edges - 2].Degrees));
                                return(last - (1 - offset) * sideLength);
                            }
                        }
                    }
                    else
                    {
                        offset = Sector.OffsetFromDegree((angle.Degrees - Vertices[lowerCorner].Degrees).Normalize());
                        return(last - (Edges - 1 - lowerCorner - offset) * sideLength);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.WriteLine(ex.StackTrace);
                return(0);
            }
        }