Example #1
0
        /// <summary>
        /// An easy way to find the current HardlightSuit in the scene (this becomes trickier if you have multiple suits in play at once IE a networking situation)
        /// It will initialized the VRMimic if it is not yet initialized.
        /// </summary>
        /// <returns></returns>
        public static HardlightSuit Find()
        {
            HardlightSuit suit = FindObjectOfType <HardlightSuit>();

            if (suit != null)
            {
                suit.Init();
                return(suit);
            }
            if (VRMimic.ValidInstance())
            {
                suit = FindObjectOfType <HardlightSuit>();
                if (suit != null)
                {
                    suit.Init();
                    return(suit);
                }
            }
            else
            {
                Debug.Log("Attempted to run HardlightSuit.Find() before calling VRMimic.Initialize()\nMust run VRMimic Initialize first - so you can configure hiding settings.");
            }

            return(null);
        }
Example #2
0
        private void InitBodyMimic(VRObjectMimic vrCamera, VRObjectMimic cameraRigMimic, int hapticLayer = NSManager.HAPTIC_LAYER)
        {
            Camera playerCameraToHideBodyFrom = vrCamera.ObjectToMimic.GetComponent <Camera>();

            ActiveBodyMimic = BodyMimic.Initialize(playerCameraToHideBodyFrom, cameraRigMimic, hapticLayer);
            HardlightSuit.Find().SetColliderState();
        }
Example #3
0
        void Awake()
        {
            //This sets up a base body. It hands in the camera so the body follows/mimics the likely movements of the user. It also hides the body from the camera (since the body is by default on layer 31)
            VRMimic.Initialize(targetCamera.gameObject);

            //Hold onto a reference to the suit. Gives us access to a variety of helper functions.
            suit = HardlightSuit.Find();
        }
Example #4
0
        public void SetArmColliderAreaFlags()
        {
            //Set our colliders to use the correct side.
            Forearm.regionID  = WhichArm == ArmSide.Left ? AreaFlag.Forearm_Left : AreaFlag.Forearm_Right;
            UpperArm.regionID = WhichArm == ArmSide.Left ? AreaFlag.Upper_Arm_Left : AreaFlag.Upper_Arm_Right;

            //Add the arms to the suit themselves
            HardlightSuit.Find().ModifyValidRegions(Forearm.regionID, Forearm.gameObject, Forearm);
            HardlightSuit.Find().ModifyValidRegions(UpperArm.regionID, UpperArm.gameObject, UpperArm);
        }