Example #1
0
        private void Btn_addSelection_Click(object sender, EventArgs e)
        {
            if (checkboxFoundGames.CheckedItems.Count == 0)
            {
                DialogResult dialogResult = MessageBox.Show("No games have been selected. Do you wish to add any?", "Confirm", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                if (dialogResult == DialogResult.Yes)
                {
                    return;
                }
            }

            if (checkboxFoundGames.CheckedItems.Count > 0)
            {
                List <string> gamesToAdd = new List <string>();
                int           numAdded   = 0;

                for (int i = 0; i < checkboxFoundGames.CheckedItems.Count; i++)
                {
                    string checkBoxFullname = checkboxFoundGames.CheckedItems[i].ToString();
                    string exePath          = checkBoxFullname.Substring(checkBoxFullname.IndexOf(" | ") + " | ".Length);
                    gamesToAdd.Add(exePath);
                }

                foreach (string gameToAdd in gamesToAdd)
                {
                    UserGameInfo uinfo = GameManager.Instance.TryAddGame(gameToAdd);
                    if (uinfo != null)
                    {
                        main.NewUserGame(uinfo);
                        numAdded++;
                    }
                }
                MessageBox.Show(string.Format("{0}/{1} selected games added!", numAdded, checkboxFoundGames.CheckedItems.Count), "Games added");
                main.RefreshGames();
            }

            btnSearch.Enabled          = true;
            btn_customPath.Enabled     = true;
            btn_delPath.Enabled        = true;
            btn_addSelection.Enabled   = false;
            btn_selectAll.Enabled      = false;
            btn_deselectAll.Enabled    = false;
            checkboxFoundGames.Enabled = false;
            checkboxFoundGames.Items.Clear();
            disksBox.Enabled   = true;
            progressBar1.Value = 0;
            progress           = 0;
            lastProgress       = 0;
            label2.Enabled     = false;
            label1.Enabled     = true;
            txt_Path.Text      = "";
            txt_Stage.Text     = "";
        }
Example #2
0
        private void SearchDrive(object state)
        {
            int             i    = (int)state;
            SearchDriveInfo info = toSearch[i];

            if (!info.drive.IsReady)
            {
                done++;
                return;
            }

            float totalDiskPc = 1 / (float)toSearch.Count;
            float thirdDiskPc = totalDiskPc / 3.0f;

            // 1/3 done, we started the operation
            UpdateProgress(thirdDiskPc);

            LogManager.Log("> Searching drive {0} for game executables", info.drive.Name);

            Dictionary <ulong, FileNameAndParentFrn> mDict = new Dictionary <ulong, FileNameAndParentFrn>();
            MFTReader mft = new MFTReader();

            mft.Drive = info.drive.RootDirectory.FullName;

            mft.EnumerateVolume(out mDict, new string[] { ".exe" });

            progress += thirdDiskPc; // 2/3 done
            UpdateProgress(thirdDiskPc);

            float increment = thirdDiskPc / (float)mDict.Count;

            foreach (KeyValuePair <UInt64, FileNameAndParentFrn> entry in mDict)
            {
                if (closed)
                {
                    return;
                }

                UpdateProgress(increment);

                FileNameAndParentFrn file = (FileNameAndParentFrn)entry.Value;

                string name  = file.Name;
                string lower = name.ToLower();

                if (GameManager.Instance.AnyGame(lower))
                {
                    string path = mft.GetFullPath(file);
                    if (path.Contains("$Recycle.Bin") ||
                        path.Contains(@"\Instance"))
                    {
                        // noope
                        continue;
                    }

                    UserGameInfo uinfo = GameManager.Instance.TryAddGame(path);

                    if (uinfo != null)
                    {
#if RELEASE
                        if (uinfo.Game.Debug)
                        {
                            continue;
                        }
#endif

                        LogManager.Log("> Found new game {0} on drive {1}", uinfo.Game.GameName, info.drive.Name);
                        Invoke(new Action(delegate
                        {
                            listGames.Items.Add(uinfo.Game.GameName + " - " + path);
                            listGames.Invalidate();
                            main.NewUserGame(uinfo);
                        }));
                    }
                }
            }

            if (closed)
            {
                return;
            }

            done++;
            if (done == toSearch.Count)
            {
                searching = false;
                Invoke(new Action(delegate
                {
                    progress = 1;
                    UpdateProgress(0);
                    btnSearch.Enabled = true;
                    main.RefreshGames();
                    MessageBox.Show("Finished searching!");
                }));
            }
        }