Example #1
0
File: Game.cs Project: nrkn/LosvRL
 private void Dump()
 {
     var color = new Grid<Rgba>(_map.Size);
       color.SetEach(
     (rgba, point) =>
     {
       var cBack = GetBackgroundColor(point, true);
       var fore = ConsoleToRgbaConverter.FormatColor(GetForegroundColor(new Point(), point, true));
       var back =
     _map.SilentPaths[point] ? ConsoleToRgbaConverter.FormatColor(cBack).Average(new Rgba(0, 255, 0))
     : ConsoleToRgbaConverter.FormatColor(cBack);
       if (cBack == ConsoleColor.DarkGreen && _map.Trees[point] != ".")
       {
     back = new Rgba(0, 255, 0);
     var noiseToLightness = ((_map.Noise[point] / 255.0) * 0.5) + 0.125;
     return back.SetBrightness(noiseToLightness * back.ToHsla().Lightness);
       }
       return back.Average(fore, 2);
     }
       );
       File.WriteAllText("map.ppm", color.ToPpm());
       color.SetEach(
     (rgba, point) => _map.Seen[point] ? rgba : new Rgba(0, 0, 0).Average(rgba, 2)
       );
       File.WriteAllText("seen.ppm", color.ToPpm());
       File.WriteAllText("noise.pgm", _map.Noise.ToPgm());
       File.WriteAllText("reachable.pbm", _map.Reachable.ToPbm());
       File.WriteAllText("blocks.pbm", _map.BlocksPlayer.ToPbm());
 }