static plate NewRectangle(int speed) { plate r = new plate(); r.speed = speed; return(r); }
static List <plate> StartGame(List <plate> plates) { plates.Clear(); for (int i = 0; i < 10; i++) { plate p = new plate(); p.rect.y = i * 80; plates.Add(p); } plate p1 = new plate() { rect = new Rectangle(0, 850, 800, 50) }; plates.Add(p1); return(plates); }