Example #1
0
        public void SerialisationTest()
        {
            ServerData serverState = new ServerData();

            // Setup the initial state
            serverState.TurnYear         = 2101;
            serverState.GameInProgress   = true;
            serverState.GameFolder       = "dummy_value";
            serverState.StatePathName    = "unit_test.sstate";
            serverState.AllTechLevels[1] = 10;
            serverState.AllTechLevels[2] = 5;
            Common.Fleet fleet1  = new Nova.Common.Fleet("foofleet", Player1Id, 1, new Nova.Common.DataStructures.NovaPoint(0, 0));
            Common.Fleet fleet2  = new Nova.Common.Fleet("barfleet", Player1Id, 2, new Nova.Common.DataStructures.NovaPoint(0, 0));
            EmpireData   empire1 = new EmpireData();
            EmpireData   empire2 = new EmpireData();

            empire1.Id = Player1Id;
            empire2.Id = Player2Id;
            serverState.AllEmpires.Add(Player1Id, empire1);
            serverState.AllEmpires.Add(Player2Id, empire2);
            serverState.AllEmpires[Player1Id].OwnedFleets[fleet1.Key] = fleet1;
            serverState.AllEmpires[Player2Id].OwnedFleets[fleet2.Key] = fleet2;

            // Serialize
            serverState.Save();

            // change the value to ensure it is restored.
            serverState.TurnYear         = 2102;
            serverState.GameInProgress   = false;
            serverState.GameFolder       = "foo_bar";
            serverState.AllTechLevels[1] = 2;
            serverState.AllTechLevels[2] = 7;
            fleet1     = new Nova.Common.Fleet("fleetfoo", Player1Id, 1, new Nova.Common.DataStructures.NovaPoint(0, 0));
            fleet2     = new Nova.Common.Fleet("fleetbar", Player1Id, 2, new Nova.Common.DataStructures.NovaPoint(0, 0));
            empire1.Id = Player1Id;
            empire2.Id = Player2Id;
            serverState.AllEmpires[Player1Id].OwnedFleets[fleet1.Key] = fleet1;
            serverState.AllEmpires[Player2Id].OwnedFleets[fleet2.Key] = fleet2;

            // deSerialize
            serverState.Restore();

            // test
            Assert.AreEqual(2101, serverState.TurnYear);
            Assert.AreEqual("dummy_value", serverState.GameFolder);
            Assert.AreEqual(10, serverState.AllTechLevels[1]);
            Assert.AreEqual(5, serverState.AllTechLevels[2]);
            Assert.AreEqual("foofleet", serverState.AllEmpires[Player1Id].OwnedFleets[fleet1.Key].Name);
            Assert.AreEqual("barfleet", serverState.AllEmpires[Player2Id].OwnedFleets[fleet2.Key].Name);
            Assert.AreEqual(true, serverState.GameInProgress);
        }
Example #2
0
        /// <summary>
        /// Load: initializing constructor to read in a Star from an XmlNode (from a saved file).
        /// </summary>
        /// <param name="node">An XmlNode representing a Star.</param>
        public Star(XmlNode node)
            : base(node)
        {
            Starbase = null;

            XmlNode mainNode = node.FirstChild;

            // Read the node
            while (mainNode != null)
            {
                try
                {
                    switch (mainNode.Name.ToLower())
                    {
                    case "hasfleetsinorbit":
                        HasFleetsInOrbit = bool.Parse(mainNode.FirstChild.Value);
                        break;

                    case "productionqueue":
                        ManufacturingQueue = new ProductionQueue(mainNode);
                        break;

                    case "mineralconcentration":
                        MineralConcentration = new Resources(mainNode);
                        break;

                    case "resourcesonhand":
                        ResourcesOnHand = new Resources(mainNode);
                        break;

                    case "colonists":
                        Colonists = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "defenses":
                        Defenses = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "factories":
                        Factories = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "mines":
                        Mines = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "researchallocation":
                        ResearchAllocation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "onlyleftover":
                        OnlyLeftover = bool.Parse(mainNode.FirstChild.Value);
                        break;

                    case "scanrange":
                        ScanRange = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "defensetype":
                        DefenseType = mainNode.FirstChild.Value;
                        break;

                    case "scannertype":
                        ScannerType = mainNode.FirstChild.Value;
                        break;

                    case "gravity":
                        Gravity = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "radiation":
                        Radiation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "temperature":
                        Temperature = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originalgravity":
                        OriginalGravity = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originalradiation":
                        OriginalRadiation = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    case "originaltemperature":
                        OriginalTemperature = int.Parse(mainNode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    // These are placeholder objects that will be linked to the real objects once
                    // loading from the file is complete (as they may not exist yet, and cannot be
                    // referenced from here). The node will only hold enough information to identify
                    // the referenced object.

                    // ThisRace will point to the Race that owns the Star,
                    // for now create a placeholder Race and load its Name
                    case "thisrace":
                        ThisRace      = new Race();
                        ThisRace.Name = mainNode.FirstChild.Value;
                        break;

                    // Starbase will point to the Fleet that is this planet's starbase (if any),
                    // for now create a placeholder Fleet and load its FleetID
                    case "starbase":
                        Starbase = new Fleet(long.Parse(mainNode.FirstChild.Value, NumberStyles.HexNumber));
                        break;

                    default:
                        break;
                    }
                }
                catch (Exception e)
                {
                    Report.FatalError(e.Message + "\n Details: \n" + e.ToString());
                }
                mainNode = mainNode.NextSibling;
            }
        }
Example #3
0
        /// ----------------------------------------------------------------------------
        /// <summary>
        /// Read in a set of orders.
        /// </summary>
        /// <param name="xmlnode">An <see cref="XmlNode"/> containing orders.</param>
        /// ----------------------------------------------------------------------------
        public Orders(XmlNode xmlnode)
        {
            // temporary variables for reading in designs, fleets, stars
            Design     design     = null;
            ShipDesign shipDesign = null;
            Fleet      fleet      = null;
            Star       star       = null;

            // Read the node
            while (xmlnode != null)
            {
                try
                {
                    switch (xmlnode.Name.ToLower())
                    {
                    case "root":
                        xmlnode = xmlnode.FirstChild;
                        continue;

                    case "orders":
                        xmlnode = xmlnode.FirstChild;
                        continue;

                    case "techlevel":
                        TechLevel = int.Parse(xmlnode.FirstChild.Value, System.Globalization.CultureInfo.InvariantCulture);
                        break;

                    // When loading designs we need to know what type of design it is.
                    // To do this we first look ahead at the Type field of the design,
                    // then load a design of the appropriate type (currently Design or ShipDesign).
                    case "design":
                    {
                        string type = xmlnode.FirstChild.SelectSingleNode("Type").FirstChild.Value;
                        if (type.ToLower() == "ship" || type == "starbase")
                        {
                            shipDesign = new ShipDesign(xmlnode);
                            RaceDesigns.Add(shipDesign.Name, shipDesign);
                        }
                        else
                        {
                            design = new Design(xmlnode);
                            RaceDesigns.Add(design.Name, design);
                        }
                    }
                    break;

                    case "shipdesign":
                    {
                        shipDesign = new ShipDesign(xmlnode);
                        RaceDesigns.Add(shipDesign.Name, shipDesign);
                    }
                    break;

                    // Deleted designs are in their own section to seperate them from
                    // current designs. We load this section in one loop. The comments
                    // above for designs apply equally to deleted designs.
                    case "deleteddesigns":
                        XmlNode deletedDesignsNode = xmlnode.FirstChild;
                        while (deletedDesignsNode != null)
                        {
                            string type = deletedDesignsNode.FirstChild.SelectSingleNode("Type").FirstChild.Value;
                            if (type.ToLower() == "ship" || type == "starbase")
                            {
                                shipDesign = new ShipDesign(deletedDesignsNode);
                                DeletedDesigns.Add(shipDesign);
                            }
                            else
                            {
                                design = new Design(deletedDesignsNode);
                                DeletedDesigns.Add(design);
                            }
                            deletedDesignsNode = deletedDesignsNode.NextSibling;
                        }
                        break;

                    case "star":
                        star = new Star(xmlnode);
                        RaceStars.Add(star);
                        break;

                    case "fleet":
                        fleet = new Fleet(xmlnode);
                        RaceFleets.Add(fleet.FleetID, fleet);
                        break;

                    // Deleted fleets are contained in their own section to seperate them from
                    // current fleets. We load this section in this loop.
                    case "deletedfleets":
                        XmlNode deletedFleetsNode = xmlnode.FirstChild;
                        while (deletedFleetsNode != null)
                        {
                            fleet = new Fleet(deletedFleetsNode);
                            DeletedFleets.Add(fleet);
                            deletedFleetsNode = deletedFleetsNode.NextSibling;
                        }
                        break;

                    case "racedata":
                        PlayerData = new RaceData(xmlnode);
                        break;

                    default: break;
                    }
                }
                catch (Exception e)
                {
                    Report.FatalError(e.Message + "\n Details: \n" + e.ToString());
                }
                xmlnode = xmlnode.NextSibling;
            }
        }