public Vector3 ClosestPoint(Vector3 point, out float t, float sqrError = 0.001f) { Vector3 closest = BezierUtility.ClosestPointOnCurve( point, start, end, startTangent, endTangent, out t, sqrError); return(closest); }
public Vector3 TangentAt(float t) { return(BezierUtility.BezierTangent( start, startTangent, endTangent, end, t)); }