private void SelectTile(int y, int x, char letter) { switch (letter) { case 'L': Terrain.Add(new Tile(TileCode.LEDGE, x, y, "world_ledge")); break; case 'W': Terrain.Add(new Tile(TileCode.WALL, x, y, "")); break; case 'S': Terrain.Add(new Tile(TileCode.START, x, y, "world_start")); break; case 'D': Terrain.Add(new Tile(TileCode.OPEN, x, y, "world_dirt")); break; case 'E': Terrain.Add(new Tile(TileCode.END, x, y, "world_end")); break; } }
private void SelectTile(int y, int x, char letter) { switch (letter) { case 'L': Terrain.Add(new Tile(TileCode.LEDGE, x, y, "world_ledge")); break; case 'E': Terrain.Add(new Tile(TileCode.END, x, y, "world_end")); break; case 'W': Terrain.Add(new Tile(TileCode.WALL, x, y, "")); //TODO: GOTTA GET AN IMAGE FOR A WALL (BLANK) break; case 'S': Terrain.Add(new Tile(TileCode.START, x, y, "world_start")); break; case 'D': Terrain.Add(new Tile(TileCode.OPEN, x, y, "world_dirt")); break; case 'P': Terrain.Add(new Tile(TileCode.UPROJECTILE, x, y, "uProjectile")); break; } }