Example #1
0
        /// <summary>
        /// Loads the mainNodeCanvas and it's associated mainEditorState from an asset at path
        /// </summary>
        public void LoadNodeCanvas(string path)
        {
            // Load the NodeCanvas
            NodeCanvas nodeCanvas = NodeEditor.LoadNodeCanvas(path);

            if (nodeCanvas == null)
            {
                NewNodeCanvas();
                return;
            }
            mainNodeCanvas = nodeCanvas;

            // Load the associated MainEditorState
            List <NodeEditorState> editorStates = NodeEditor.LoadEditorStates(path);

            mainEditorState = editorStates.Find(x => x.name == "MainEditorState");
            if (mainEditorState == null)
            {
                mainEditorState = CreateInstance <NodeEditorState> ();
            }

            // Set some editor properties
            openedCanvasPath = path;

            NodeEditor.RecalculateAll(mainNodeCanvas);
            Repaint();
        }
Example #2
0
        /// <summary>
        /// Loads the mainNodeCanvas and it's associated mainEditorState from an asset at path
        /// </summary>
        public void LoadNodeCanvas(string path)
        {
            // Load the NodeCanvas
            NodeCanvas nodeCanvas = NodeEditor.LoadNodeCanvas(path);

            if (nodeCanvas == null)
            {
                return;
            }
            mainNodeCanvas = nodeCanvas;

            // Load the associated MainEditorState
            List <NodeEditorState> editorStates = NodeEditor.LoadEditorStates(path);

            mainEditorState = editorStates.Find(x => x.name == "MainEditorState");
            if (mainEditorState == null)
            {
                mainEditorState = CreateInstance <NodeEditorState> ();
            }

            // Set some editor properties
            string[] folders = path.Split(new char[] { '/' }, StringSplitOptions.None);
            openedCanvas     = folders [folders.Length - 1];
            openedCanvasPath = path;

            NodeEditor.RecalculateAll(mainNodeCanvas);
            Repaint();
        }
Example #3
0
        /// <summary>
        /// Loads the mainNodeCanvas and it's associated mainEditorState from an asset at path
        /// </summary>
        public void LoadNodeCanvas(string path)
        {
            // Load the NodeCanvas
            mainNodeCanvas = NodeEditor.LoadNodeCanvas(path);
            if (mainNodeCanvas == null)
            {
                NewNodeCanvas();
                return;
            }

            // Load the associated MainEditorState
            List <NodeEditorState> editorStates = NodeEditor.LoadEditorStates(path);

            if (editorStates.Count == 0)
            {
                mainEditorState = ScriptableObject.CreateInstance <NodeEditorState> ();
            }
            else
            {
                mainEditorState = editorStates.Find(x => x.name == "MainEditorState");
                if (mainEditorState == null)
                {
                    mainEditorState = editorStates[0];
                }
            }
            mainEditorState.canvas = mainNodeCanvas;

            openedCanvasPath = path;
            NodeEditor.RecalculateAll(mainNodeCanvas);
            //SaveCache ();
            Repaint();
        }