private void OnGUI() { // Initiation NodeEditor.checkInit(true); if (NodeEditor.InitiationError) { GUILayout.Label("Node Editor Initiation failed! Check console for more information!"); return; } AssureSetup(); // Start Overlay GUI for popups (before any other GUI) OverlayGUI.StartOverlayGUI("RTNodeEditor"); // Set root rect (can be any number of arbitrary groups, e.g. a nested UI, but at least one) GUI.BeginGroup(new Rect(0, 0, Screen.width, Screen.height)); // Begin Node Editor GUI and set canvas rect NodeEditorGUI.StartNodeGUI(false); canvasCache.editorState.canvasRect = new Rect(rect.x, rect.y + editorInterface.toolbarHeight, rect.width, rect.height - editorInterface.toolbarHeight); try { // Perform drawing with error-handling NodeEditor.DrawCanvas(canvasCache.nodeCanvas, canvasCache.editorState); } catch (UnityException e) { // On exceptions in drawing flush the canvas to avoid locking the UI canvasCache.NewNodeCanvas(); NodeEditor.ReInit(true); Debug.LogError("Unloaded Canvas due to exception in Draw!"); Debug.LogException(e); } // Draw Interface GUILayout.BeginArea(rect); editorInterface.DrawToolbarGUI(); GUILayout.EndArea(); editorInterface.DrawModalPanel(); // End Node Editor GUI NodeEditorGUI.EndNodeGUI(); // End root rect GUI.EndGroup(); // End Overlay GUI and draw popups OverlayGUI.EndOverlayGUI(); }
private void OnGUI() { // Initiation NodeEditor.checkInit(true); if (NodeEditor.InitiationError) { GUILayout.Label("Node Editor Initiation failed! Check console for more information!"); return; } AssureSetup(); // ROOT: Start Overlay GUI for popups OverlayGUI.StartOverlayGUI("RTNodeEditor"); // Set various nested groups GUI.BeginGroup(rootRect, GUI.skin.box); // Begin Node Editor GUI and set canvas rect NodeEditorGUI.StartNodeGUI(false); canvasCache.editorState.canvasRect = new Rect(canvasRect.x, canvasRect.y /* + editorInterface.toolbarHeight*/, canvasRect.width, canvasRect.height /* - editorInterface.toolbarHeight*/); try { // Perform drawing with error-handling NodeEditor.DrawCanvas(canvasCache.nodeCanvas, canvasCache.editorState); } catch (UnityException e) { // On exceptions in drawing flush the canvas to avoid locking the UI canvasCache.NewNodeCanvas(); NodeEditor.ReInit(true); Debug.LogError("Unloaded Canvas due to exception in Draw!"); Debug.LogException(e); } //Debug.Log(Event.current.type); // Draw Interface editorInterface.DrawToolbarGUI(canvasRect); editorInterface.DrawModalPanel(); // End Node Editor GUI NodeEditorGUI.EndNodeGUI(); // End various nested groups GUI.EndGroup(); // END ROOT: End Overlay GUI and draw popups OverlayGUI.EndOverlayGUI(); }
private void OnGUI() { // Initiation NodeEditor.checkInit(true); if (NodeEditor.InitiationError) { GUILayout.Label("Node Editor Initiation failed! Check console for more information!"); return; } AssureEditor(); AssureSetup(); // ROOT: Start Overlay GUI for popups OverlayGUI.StartOverlayGUI("NodeEditorWindow"); // Begin Node Editor GUI and set canvas rect NodeEditorGUI.StartNodeGUI(true); canvasCache.editorState.canvasRect = canvasWindowRect; //EditorGUI.BeginChangeCheck(); try { // Perform drawing with error-handling NodeEditor.DrawCanvas(canvasCache.nodeCanvas, canvasCache.editorState); } catch (UnityException e) { // On exceptions in drawing flush the canvas to avoid locking the UI canvasCache.NewNodeCanvas(); NodeEditor.ReInit(true); Debug.LogError("Unloaded Canvas due to an exception during the drawing phase!"); Debug.LogException(e); } //if (EditorGUI.EndChangeCheck()) //{ // Debug.Log("修改文件:" + canvasCache.nodeCanvas.saveName); //} // Draw Interface editorInterface.DrawToolbarGUI(new Rect(0, 0, Screen.width, 0)); editorInterface.DrawModalPanel(); // End Node Editor GUI NodeEditorGUI.EndNodeGUI(); // END ROOT: End Overlay GUI and draw popups OverlayGUI.EndOverlayGUI(); }