Example #1
0
        static void SetBuildingsOnPavement(CityBlock cityBlock)
        {
            for (int x = 0; x < cityBlock.size.x; x++)
            {
                for (int y = 0; y < cityBlock.size.y; y++)
                {
                    var pavement = cityBlock.GetPavementTile(x, y);

                    if (pavement == PavementPiece.CORNER_NW)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.CORNER_NW);
                    }
                    else if (pavement == PavementPiece.CORNER_SW)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.CORNER_SW);
                    }
                    else if (pavement == PavementPiece.CORNER_SE)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.CORNER_SE);
                    }
                    else if (pavement == PavementPiece.CORNER_NE)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.CORNER_NE);
                    }
                    else if (pavement == PavementPiece.SIDE_S)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.SIDE_S);
                    }
                    else if (pavement == PavementPiece.SIDE_N)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.SIDE_N);
                    }
                    else if (pavement == PavementPiece.SIDE_W)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.SIDE_W);
                    }
                    else if (pavement == PavementPiece.SIDE_E)
                    {
                        cityBlock.SetBuildingTile(x, y, BuildingPiece.SIDE_E);
                    }
                }
            }
        }
Example #2
0
        static void SetBorder(CityBlock cityBlock)
        {
            int x, y;

            for (x = 1; x < cityBlock.size.x - 1; x++)
            {
                cityBlock.SetPavementTile(x, 0, PavementPiece.SIDE_S);
                cityBlock.SetPavementTile(x, cityBlock.size.y - 1, PavementPiece.SIDE_N);

                cityBlock.SetBuildingTile(x, 0, BuildingPiece.SIDE_S);
                cityBlock.SetBuildingTile(x, cityBlock.size.y - 1, BuildingPiece.SIDE_N);
            }
            for (y = 1; y < cityBlock.size.y - 1; y++)
            {
                cityBlock.SetPavementTile(0, y, PavementPiece.SIDE_W);
                cityBlock.SetPavementTile(cityBlock.size.x - 1, y, PavementPiece.SIDE_E);

                cityBlock.SetBuildingTile(0, y, BuildingPiece.SIDE_W);
                cityBlock.SetBuildingTile(cityBlock.size.x - 1, y, BuildingPiece.SIDE_E);
            }

            // set city block border corners
            cityBlock.SetPavementTile(0, 0, PavementPiece.CORNER_NE);
            cityBlock.SetPavementTile(cityBlock.size.x - 1, 0,
                                      PavementPiece.CORNER_NW);
            cityBlock.SetPavementTile(0, cityBlock.size.y - 1,
                                      PavementPiece.CORNER_SE);
            cityBlock.SetPavementTile(cityBlock.size.x - 1, cityBlock.size.y - 1,
                                      PavementPiece.CORNER_SW);

            // set city block border corner buildings
            cityBlock.SetBuildingTile(0, 0,
                                      BuildingPiece.CORNER_INNER_SW);
            cityBlock.SetBuildingTile(cityBlock.size.x - 1, 0,
                                      BuildingPiece.CORNER_INNER_SE);
            cityBlock.SetBuildingTile(0, cityBlock.size.y - 1,
                                      BuildingPiece.CORNER_INNER_NW);
            cityBlock.SetBuildingTile(cityBlock.size.x - 1, cityBlock.size.y - 1,
                                      BuildingPiece.CORNER_INNER_NE);
        }