public bool IngestBurden(Burden burden, CharacterBurdenManager sender, CharacterBurdenManager receiver)
        {
            if (d_heldBurdens.ContainsKey(burden.category))
            {
                //this category is already held
                //an instance of this type is already held, Process it and add it to the list.
                Burden ReceiverTintedBurden = ReceiverTintBurden(burden, sender, receiver);
                Burden IngestTintedBurden   = IngestTintBurden(burden, sender, receiver);
                d_heldBurdens[burden.category].Add(IngestTintedBurden);
            }
            else
            {
                d_heldBurdens.Add(burden.category, new List <Burden>());                    //make the new category
                Burden ReceiverTintedBurden = ReceiverTintBurden(burden, sender, receiver); //tint by receiver (character ingest action)
                Burden IngestTintedBurden   = IngestTintBurden(burden, sender, receiver);   //tint by ingest (burden ingest action)
                d_heldBurdens[burden.category].Add(burden);                                 //add to receiver inventory
                //this is a new burden we have not received yet. make a new info, new list, and add to it.
            }

            //a character should only ever have one copy of any type of burden. adding to that type increases the count in it.

            //modifiedBurden.OwnerChangeNotice(this, true);

            BurdensCollectionChanged();
            //return true if the addition was compatible with the container, after adding.
            return(true);
        }
Example #2
0
        public static bool TransferBurden(Burden burden,CharacterBurdenManager sender, CharacterBurdenManager receiver)
        {

            //burden.BurdenPreSend(sender); //burden prepares for dispatch while inside first container. 

            //Strongly consider verifying the ability for sender and receiver to "pre-approve" the transfer. As it is very hard to undo.
            //it would be nice to get a reason for the rejection, perhaps return some send/receive data on prevalidate.

            if(!PrevalidateTransaction(burden, sender, receiver))
            {
                return false;
            }


            bool SendSuccess = sender.burdenInventory.DispatchBurden(burden,sender.burdenInventory,receiver.burdenInventory);
            bool ReceiveSuccess = receiver.AddBurden(burden, sender, receiver);

            if(SendSuccess && ReceiveSuccess)
            {
                Debug.Log("Burden transaction complete");
                return true;
            }
            else
            {
                Debug.Log("Burden transaction failure to send from " + sender.burdenInventory.ContainerName + " to " + receiver.burdenInventory.ContainerName +
                    " of type " + burden.category.ToString());
                return false;
            }

        }
Example #3
0
        public static bool PrevalidateTransaction(Burden burden, CharacterBurdenManager sender, CharacterBurdenManager receiver)
        {
            //if receiver is null, this is auto-true, as we are destroying the burden
            bool canReceive = true;

            //if sender is null, this is auto-true, as this is a new burden from the world.;
            bool canSend = true;

            if (sender != null)
            {
                if (!sender.canSendBurdens)
                {
                    canSend = false;
                }
            }
            if(receiver!=null)
            {
                if(!receiver.canReceiveBurdens)
                {
                    canReceive = false;
                }
            }


            if (burden.duplicateRule == Burden.CloneDuplicateRule.rejectAllDuplicateRequests && receiver.burdenInventory.d_heldBurdens.ContainsKey(burden.category))
            {
                Debug.Log("burden duplicate disallowed by configuration of parent burden. (category type was already held)");
                //this is not necessarily a failure, as some burdens may accumulate while others cannot. Abort the transaction.
                //be wary, this can infinite loop if paired with an aggressive queue.
                //let the sender know their attempt was rejected, perhaps even add more flavorful data later.
                sender.BurdenSendRejected(TransactionRejectionReasons.DuplicatesPrevented, sender, receiver, burden);
                receiver.BurdenReceiveRejected(TransactionRejectionReasons.DuplicatesPrevented, sender, receiver, burden);
                return false;
            }

            if (!canSend)
            {
                Debug.LogWarning("A burden transaction was rejected by SENDER : " + sender.burdenInventory.ContainerName);
                sender.BurdenSendRejected(TransactionRejectionReasons.CharacterUnableToSend, sender, receiver,burden);
                receiver.BurdenReceiveRejected(TransactionRejectionReasons.CharacterUnableToSend, sender, receiver,burden);
                BurdenTransactionFailedLog(burden, sender, receiver, false);
                return false;
            }
            if (!canReceive)
            {
                Debug.LogWarning("A burden transaction was rejected by RECEIVER : " + receiver.burdenInventory.ContainerName);
                sender.BurdenSendRejected(TransactionRejectionReasons.CharacterUnableToReceive, sender, receiver, burden);
                receiver.BurdenReceiveRejected(TransactionRejectionReasons.CharacterUnableToReceive, sender, receiver, burden);
                BurdenTransactionFailedLog(burden, sender, receiver, false);
                return false;
            }
            return true;
        }
 Burden IngestTintBurden(Burden burden, CharacterBurdenManager sender, CharacterBurdenManager receiver)
 {
     //Lets the burden's ingest behavior act, with reference to the sender and receiver so the burden can do things to them.
     if (sender != null)
     {
         burden.BurdenIngestAction(sender.burdenInventory, this);
     }
     else
     {
         burden.BurdenIngestAction(null, this);
     }
     return(burden);
 }
        Burden ReceiverTintBurden(Burden burden, CharacterBurdenManager sender, CharacterBurdenManager receiver)
        {
            //tint based on receiving behaviors of the receiving inventory
            BurdenProcess receiverOperation = BurdenTools.GetBurdenProcessReceiver(receiverType);

            if (sender != null)
            {
                burden = receiverOperation(burden, sender.burdenInventory, receiver.burdenInventory);
            }
            else
            {
                burden = receiverOperation(burden, null, receiver.burdenInventory);
            }
            return(burden);
        }
        public bool DispatchBurden(Burden burden, BurdenInventory sender, BurdenInventory receiver)
        {
            //tint by sender
            BurdenProcess senderOperation = BurdenTools.GetBurdenProcessSender(senderType);
            Burden        modifiedBurden  = senderOperation(burden, this, receiver);

            //tint by parentburden's pre-send action while still in sender inventory
            modifiedBurden.BurdenSendAction(burden, sender, receiver);

            d_heldBurdens[modifiedBurden.category].Remove(modifiedBurden);

            modifiedBurden.OwnerChangeNotice(burden, sender, false);


            BurdensCollectionChanged();
            burden.BurdenPostSend(burden, this);
            return(true);
        }
        public void DissolveBurden(Burden burden, bool isSilent)
        {
            if (d_heldBurdens.ContainsKey(burden.category))
            {
                if (!isSilent)
                {
                    burden.BurdenPreDissolve(this);
                }
                d_heldBurdens[burden.category].Remove(burden);

                BurdensCollectionChanged();

                if (!isSilent)
                {
                    burden.BurdenPostDissolve(this);
                }
            }
            else
            {
                Debug.LogWarning("no burden in the requested category to dissolve : " + burden.category.ToString());
            }
        }
Example #8
0
 public static List<BurdenInventory> GetOwnersOfBurdenType(Burden b)
 {
     Debug.LogError("shit aint done");
     return null;
 }
Example #9
0
 public static int GetNumInstancesHeld(Burden b,BurdenInventory i)
 {
     Debug.LogError("shit aint done");
     return 0;
 }
Example #10
0
 public static Burden M21BurdenReceiver(Burden burden, BurdenInventory sender, BurdenInventory receiver)
 {
     Debug.Log("Burden modified by M21's receiver");
     return burden;
 }
 //this overload is used when a sender does not exist. it will dispatch null to the various methods instead.
 public bool IngestBurden(Burden burden, CharacterBurdenManager receiver)
 {
     return(IngestBurden(burden, null, receiver));
 }
Example #12
0
 public static Burden SlaughterBurdenReceiver(Burden burden, BurdenInventory sender, BurdenInventory receiver)
 {
     Debug.Log("Burden modified by Slaughters's receiver");
     return burden;
 }
Example #13
0
 public static Burden RaviBurdenReceiver(Burden burden, BurdenInventory sender, BurdenInventory receiver)
 {
     Debug.Log("Burden modified by Ravi's receiver");
     burden.AdjustFear(-1);
     return burden;
 }
Example #14
0
        }  //burden is dispatched, the sender tints the burden here.

        public virtual void BurdenPostSend(Burden burden, BurdenInventory origin)
        {
        }  //when burden is sent to another entity, after the sender has modified it.
Example #15
0
 public virtual void OwnerChangeNotice(Burden burden, BurdenInventory owner, bool acquiring)
 {
     //what happens when a burden changes hands?
 }
Example #16
0
 public virtual void BurdenSendAction(Burden burden, BurdenInventory origin, BurdenInventory target)
 {
 }  //burden is dispatched, the sender tints the burden here.
Example #17
0
 public static void BurdenTransactionFailedLog(Burden burden, CharacterBurdenManager sender, CharacterBurdenManager receiver, bool queue = false)
 {
     //this is for error debugging, and not behavior.
     Debug.LogWarning("A burden transaction failed between " + sender.burdenInventory.ContainerName + " and " + receiver.burdenInventory.ContainerName);
 }
Example #18
0
 //BURDEN SENDER BEHAVIORS
 //BURDEN SENDER BEHAVIORS
 //BURDEN SENDER BEHAVIORS
 public static Burden DEFAULTBurdenSender(Burden burden,BurdenInventory sender, BurdenInventory receiver)
 {
     //the default sender does nothing. The burden is transmitted unmodified.
     Debug.Log("No modifier applied to Burden Sent");
     return burden;
 }
Example #19
0
 public static Burden SlaughterBurdenSender(Burden burden, BurdenInventory sender, BurdenInventory receiver)
 {
     Debug.Log("Slaughter modifier applied to Burden Sent");
     return burden;
 }
Example #20
0
 public static Burden RaviBurdenSender(Burden burden, BurdenInventory sender, BurdenInventory receiver)
 {
     Debug.Log("Ravi modifier applied to Burden Sent");
     return burden;
 }