public override void Die()
 {
     // check if player killed the mutant and increase aggression
     if (base.targetSwitcher.currentAttackerGo != null)
     {
         if ((!base.setup.search.fsmInCave.Value) && (!base.setup.dayCycle.creepy))
         {
             if (base.targetSwitcher.currentAttackerGo.CompareTag("Player") || base.targetSwitcher.currentAttackerGo.CompareTag("PlayerNet") || base.targetSwitcher.currentAttackerGo.CompareTag("PlayerRemote"))
             {
                 if (!base.doStealthKill)
                 {
                     if (NoAutoAggression.debugDeath)
                     {
                         ModAPI.Log.Write("Death from player weapon!");
                     }
                     NoAutoAggression.IncreaseAggression(base.setup.ai);
                 }
                 else if (base.doStealthKill && base.setup.animator.GetBool("trapBool"))
                 {
                     if (NoAutoAggression.debugDeath)
                     {
                         ModAPI.Log.Write("Death from player stealth kill in trap!");
                     }
                     NoAutoAggression.IncreaseAggression(base.setup.ai);
                 }
             }
         }
     }
     // original code
     base.Die();
 }
 protected override void addToMutantAmounts()
 {
     // original code
     base.addToMutantAmounts();
     // lower aggression once a day by 1
     NoAutoAggression.LowerAggression();
 }
 protected override void setDayConditions()
 {
     // original code
     base.setDayConditions();
     // set/reset aggression values
     if ((!base.setup.search.fsmInCave.Value) && (!base.creepy))
     {
         base.aggression = NoAutoAggression.GetAggression(base.ai, base.aggression);
         bool attackUpdate = (base.fsmAggresion.Value != base.aggression);
         base.fsmAggresion.Value = base.aggression;
         this.UpdateBehaviour(attackUpdate);
     }
 }
 protected override void DieTrap(int type)
 {
     // check if player-trap killed mutant and increase aggression
     // types: 0 = largeSpike, 1 = largeDeadfall), 2 = largeNoose, 3 = largeSwingingRock
     if ((!base.setup.search.fsmInCave.Value) && (!base.setup.dayCycle.creepy))
     {
         if ((base.deathFromTrap) && ((type == 0) || (type == 1) || (type == 3)))
         {
             if (NoAutoAggression.debugDeath)
             {
                 ModAPI.Log.Write("Death from player trap!");
             }
             NoAutoAggression.IncreaseAggression(base.setup.ai);
         }
     }
     // original code
     base.DieTrap(type);
 }
 protected void OnDisable()
 {
     // save aggression to file - potential override in future game versions
     NoAutoAggression.SaveAggression();
 }
 protected void OnEnable()
 {
     // create aggressionStore - potential override in future game versions
     NoAutoAggression.CreateAggressionStore();
 }