Example #1
0
        //Spawns gems in a vertical or horizontal line
        private void SpawnGemsInLine(SpawnGemState gemState, uint numberOfGems)
        {
            //Position the line of gems will start
            Vector2 startPosition = Vector2.Zero;

            //Amount of horizontal spacing between gems
            float horizontalSpacing = (viewport.Width - leftWall.Width * 2) / (numberOfGems + 1);

            //Amount of vertical spacing between gems
            float verticalSpacing = 20;

            //Chooses how the gems will be spawned
            switch (gemState)
            {
                case SpawnGemState.VerticalLeft:
                    startPosition = new Vector2(player.marginLeft, player.Position.Y - player.marginVertical - player.verticalOffset);
                    break;

                case SpawnGemState.VerticalRight:
                    startPosition = new Vector2(player.marginRight, player.Position.Y - player.marginVertical - player.verticalOffset);
                    break;

                case SpawnGemState.Horizontal:
                    startPosition = new Vector2(leftWall.Width + horizontalSpacing, player.Position.Y - player.marginVertical - player.verticalOffset);
                    break;
            }

            //Delay the next spawn time if we are spawning in a vertical line
            if (gemState == SpawnGemState.VerticalLeft || gemState == SpawnGemState.VerticalRight)
            {
                float delayNextSpawnTime = ((verticalSpacing + animationStore["Gem"].FrameHeight) / player.runSpeed) * 1000 * numberOfGems;
                previousSpawnTime -= delayNextSpawnTime;
            }

            //Initialize gems based on the gem spawn state
            for (int i = 0; i < numberOfGems; i++)
            {
                Gem gem = null;

                if (gemState == SpawnGemState.VerticalLeft || gemState == SpawnGemState.VerticalRight)
                {
                    gem = new Gem(ScreenManager.Game, new Animation(animationStore["Gem"]),
                        startPosition - new Vector2(0, (animationStore["Gem"].FrameHeight + verticalSpacing) * i),
                        player);
                }
                else if (gemState == SpawnGemState.Horizontal)
                {
                    //Space gems out evenly
                    gem = new Gem(ScreenManager.Game, new Animation(animationStore["Gem"]),
                        startPosition + new Vector2(horizontalSpacing * i, 0), player);
                }

                //Add gem to list
                gems.Add(gem);
            }
        }
Example #2
0
        private void SpawnGemLines(int numberOfLines, int numberOfGemsPerLine)
        {
            //Amount of horizontal spacing between gems
            float horizontalSpacing = (viewport.Width - leftWall.Width * 2) / (numberOfGemsPerLine + 1);

            //Amount of vertical spacing between gems
            float verticalSpacing = 80;

            float delayNextSpawnTime = ((verticalSpacing + animationStore["Gem"].FrameHeight) / player.runSpeed) * 1000 * numberOfLines;
            previousSpawnTime -= delayNextSpawnTime;

            Vector2 startPosition = new Vector2(leftWall.Width + horizontalSpacing, player.Position.Y - player.marginVertical - player.verticalOffset);

            //Initialize gems based on the gem spawn state
            for (int i = 0; i < numberOfLines; i++)
            {
                for (int j = 0; j < numberOfGemsPerLine; j++)
                {
                    Gem gem = null;

                    //Space gems out evenly
                    gem = new Gem(ScreenManager.Game, new Animation(animationStore["Gem"]),
                         startPosition + new Vector2(horizontalSpacing * j, -(verticalSpacing * i)), player);

                    //Add gem to list
                    gems.Add(gem);
                }
            }
        }