/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible = true;

            // Initialize the player class
            player      = new Player();
            playerSword = new Weapon();
            camera      = new Camera();

            //enemy = new Player();


            collisionSolids = new List <EnvironmentSolid>(); // deprecate
            collisionAreas  = new List <BoundingRect>();
            floor           = new EnvironmentSolid();
            tower1          = new EnvironmentSolid();

            collisionSolids.Add(floor);
            collisionSolids.Add(tower1);


            debugBoxesOn = false;
            editorModeOn = false;

            currentScreen = new int();
            currentScreen = 0;
            //screen = new Screen();
            screens = new List <Screen>();

            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible = true;

            // Initialize the player class
            player = new Player();
            playerSword = new Weapon();
            camera = new Camera();

            //enemy = new Player();


            collisionSolids = new List<EnvironmentSolid>(); // deprecate
            collisionAreas = new List<BoundingRect>();
            floor = new EnvironmentSolid();
            tower1 = new EnvironmentSolid();

            collisionSolids.Add(floor);
            collisionSolids.Add(tower1);


            debugBoxesOn = false;
            editorModeOn = false;

            currentScreen = new int();
            currentScreen = 0;
            //screen = new Screen();
            screens = new List<Screen>();

            base.Initialize();
        }