Example #1
0
        public ZoneState GenerateTransitionState(ZoneState start, ZoneState end, DateTime currentTime)
        {
            var startCurrentTime     = start.GetCurrentTime(ZoneDirection.Before, currentTime);
            var transitionSpan       = end.GetCurrentTime(ZoneDirection.After, currentTime) - startCurrentTime;
            var transitionUsage      = currentTime - startCurrentTime;
            var transitionPercentage = transitionUsage.TotalMinutes / transitionSpan.TotalMinutes;

            return(new ZoneState()
            {
                Brightness = GetTransitionValue(start.Brightness, end.Brightness, transitionPercentage),
                Color = GetTransitionValue(start.Color, end.Color, transitionPercentage),
                On = start.On,
                Off = start.Off
            });
        }
Example #2
0
        public void Run()
        {
            if (_States.Count > 0)
            {
                if (_States.Count == 1)
                {
                    ApplyState(_States[0]);
                }



                var dateTimeNow = DateTime.Now;
                var dummyState  = new ZoneState()
                {
                    DayOfWeek = dateTimeNow.DayOfWeek,
                    Time      = dateTimeNow.TimeOfDay
                };
                //Add the current time as a state and then find where it fell in the sort.
                //That way we can determine which one is previous and which one is next.
                var sortedStates    = _States.Union(new ZoneState[] { dummyState }).OrderBy(x => x.DayOfWeek).ThenBy(x => x.Time).ToArray();
                var locationOfDummy = Array.FindIndex(sortedStates, x => x == dummyState);
                int nextIndex       = locationOfDummy + 1,
                    previousIndex   = locationOfDummy - 1;
                //If the dummy state fell between the edges of the array
                if (locationOfDummy == 0)
                {
                    previousIndex = sortedStates.Length - 1;
                }
                else
                {
                    if (locationOfDummy == sortedStates.Length - 1)
                    {
                        nextIndex = 0;
                    }
                }
                var nextState     = sortedStates[nextIndex];
                var previousState = sortedStates[previousIndex];

                var newZoneState = GenerateTransitionState(previousState, nextState, dateTimeNow);
                ApplyState(newZoneState);
            }
        }
Example #3
0
 private void ApplyState(ZoneState state)
 {
     if (!state.Off)
     {
         if (state.On)
         {
             _Controller.On();
         }
         if (state.Color.HasValue)
         {
             _Controller.SetColor(state.Color.Value);
         }
         if (state.Brightness.HasValue)
         {
             _Controller.SetBrightness(state.Brightness.Value);
         }
     }
     else
     {
         _Controller.Off();
     }
 }