public IntroScene(NicksAdventure7.Runner core) { this.core = core; kind = Scene.INTRO; components = new HashSet <Component>(); Content = Global.Content; running = false; }
public EditorScene(NicksAdventure7.Runner core) { this.core = core; kind = Scene.EDITOR; components = new HashSet <Component>(); Content = Global.Content; running = false; }
public ActionScene(NicksAdventure7.Runner core) { this.core = core; kind = Scene.ACTION; components = new HashSet <Component>(); tileMaps = new Dictionary <string, TileMap>(); Content = Global.Content; Global.action = this; running = false; mode = Mode.OVERWORLD; }