public triangulate ( Vector2 points, bool arePointsCCW = true ) : void | ||
points | Vector2 | A list of points that defines an enclosing path. |
arePointsCCW | bool | |
return | void |
public PolygonMesh( Vector2[] points, bool arePointsCCW = true ) { var triangulator = new Triangulator(); triangulator.triangulate( points, arePointsCCW ); setVertPositions( points ); setTriangles( triangulator.triangleIndices.ToArray() ); recalculateBounds( true ); }
public PolygonMesh(Vector2[] points) { var triangulator = new Triangulator(); triangulator.triangulate(points); setVertPositions(points); setTriangles(triangulator.triangleIndices.ToArray()); recalculateBounds(true); }
public PolygonMesh(Vector2[] points, bool arePointsCCW = true) { var triangulator = new Triangulator(); triangulator.triangulate(points, arePointsCCW); SetVertPositions(points); SetTriangles(triangulator.triangleIndices.ToArray()); RecalculateBounds(true); }