internal void CreateJoint() { if (_joint != null) { return; } FSJointDef jointDef = GetJointDef(); if (jointDef == null) { return; } _joint = jointDef.CreateJoint(); jointDef.BodyA.World.AddJoint(_joint); }
internal void initializeJointDef(FSJointDef jointDef) { jointDef.bodyA = _ownerBody?.body; jointDef.bodyB = _otherBody?.body; jointDef.collideConnected = _collideConnected; }
internal void initializeJointDef( FSJointDef jointDef ) { jointDef.bodyA = _ownerBody?.body; jointDef.bodyB = _otherBody?.body; jointDef.collideConnected = _collideConnected; }