Example #1
0
        private void EndSelection()
        {
            this.activity = false;

            // If we're currently using selection as a temporary tool, force it to be an active tool now that we have a selected area.
            if (WETools.WETempTool is WEFuncToolMove)
            {
                WETools.SetWorldFuncTool(this);
            }
        }
Example #2
0
 public override void ActivateWorldFuncButton()
 {
     WETools.SetWorldFuncTool(WEFuncTool.WEFuncToolMap[(byte)WEFuncToolEnum.Eraser]);
 }
Example #3
0
 public override void ActivateWorldFuncButton()
 {
     WETools.SetWorldFuncTool(WEFuncTool.WEFuncToolMap[(byte)WEFuncToolEnum.Wand]);
     GameValues.LastAction = "WEWandTool";
 }