Example #1
0
        public static byte currentSlotGroup;         // Tracks which wheel menu is currently selected (relevant for the Utility Bar).

        public EditorUI(EditorScene scene)
        {
            this.scene = scene;

            // UI Components
            this.gridUI     = new GridOverlay(null, (byte)TilemapEnum.TileWidth, (byte)TilemapEnum.TileHeight);
            this.utilityBar = new UtilityBar(null, (byte)TilemapEnum.TileWidth, (short)(Systems.screen.viewHeight - (byte)TilemapEnum.TileHeight));
            this.scroller   = new EditorScroller(null, (short)(Systems.screen.viewWidth - (byte)TilemapEnum.TileWidth), 0);
            this.statusText = new UIStatusText(null, (short)Systems.screen.viewHalfWidth, 5);

            // Tab Menu - TileTool Listings
            this.contextMenu = new ContextMenu(null, (short)(Systems.screen.viewWidth * 0.5f), (short)(Systems.screen.viewHeight * 0.5f));

            this.contextMenu.SetMenuOption((byte)SlotGroup.Ground, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Grass/S", "Ground");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Blocks, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Brick/Brown", "Blocks");
            this.contextMenu.SetMenuOption((byte)SlotGroup.ColorToggles, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "ToggleOn/BoxBR", "Toggles");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Platforms, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Platform/Fixed/S", "Platforms");
            this.contextMenu.SetMenuOption((byte)SlotGroup.EnemiesLand, Systems.mapper.atlas[(byte)AtlasGroup.Objects], "Shroom/Red/Left2", "Enemies");
            this.contextMenu.SetMenuOption((byte)SlotGroup.EnemiesFly, Systems.mapper.atlas[(byte)AtlasGroup.Objects], "Buzz/Left2", "Flying");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Interactives, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "NPC/MasterNinja", "Interactives");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Upgrades, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "SuitCollect/WhiteWizard", "Upgrades");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Collectables, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Health/Pack1", "Collectables");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Decor, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Decor/Grass2", "Decor");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Prompts, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Prompt/DPad/Right", "Prompts");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Fixtures, Systems.mapper.atlas[(byte)AtlasGroup.Tiles], "Cannon/UpRight", "Fixtures");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Items, Systems.mapper.atlas[(byte)AtlasGroup.Objects], "Shell/Red/Spin1", "Items");
            this.contextMenu.SetMenuOption((byte)SlotGroup.Scripting, Systems.mapper.atlas[(byte)AtlasGroup.Objects], "Cluster/Basic", "Scripting");

            // Param Menus - Wand Tool
            this.moveParamMenu = new ParamMenu(null);
            this.actParamMenu  = new ParamMenu(null, true);
        }
Example #2
0
 public WorldUI(WorldScene scene)
 {
     this.scene        = scene;
     this.atlas        = Systems.mapper.atlas[(byte)AtlasGroup.Tiles];
     this.bottomRow    = (short)(Systems.screen.viewHeight - (byte)WorldmapEnum.TileHeight);
     this.worldContent = this.scene.worldContent;
     this.statusText   = new UIStatusText(null, (short)Systems.screen.viewHalfWidth, 5);
 }
Example #3
0
        public static byte curWESlotGroup;         // Tracks which wheel menu is currently selected (relevant for the Utility Bar).

        public WE_UI(WEScene scene)
        {
            this.scene = scene;
            this.atlas = Systems.mapper.atlas[(byte)AtlasGroup.World];

            // UI Components
            this.gridUI     = new GridOverlay(null, (byte)WorldmapEnum.TileWidth, (byte)WorldmapEnum.TileHeight);
            this.utilityBar = new WEUtilityBar(null, this.scene, (byte)WorldmapEnum.TileWidth, (short)(Systems.screen.viewHeight - (byte)WorldmapEnum.TileHeight));
            this.scroller   = new WEScroller(null, this.scene, (short)(Systems.screen.viewWidth - (byte)WorldmapEnum.TileWidth), 0);
            this.statusText = new UIStatusText(null, (short)Systems.screen.viewHalfWidth, 5);

            // Tab Menu - WorldTileTool Listings
            this.weMenu = new WEMenu(null, (short)(Systems.screen.viewWidth * 0.5f), (short)(Systems.screen.viewHeight * 0.5f), 4, 2);

            this.weMenu.SetMenuOption((byte)1, Systems.mapper.atlas[(byte)AtlasGroup.World], "Mud/b1", "Terrain");
            this.weMenu.SetMenuOption((byte)2, Systems.mapper.atlas[(byte)AtlasGroup.World], "Desert/p7", "Detail");
            this.weMenu.SetMenuOption((byte)3, Systems.mapper.atlas[(byte)AtlasGroup.World], "MountainBrown/s", "Coverage");
            this.weMenu.SetMenuOption((byte)4, Systems.mapper.atlas[(byte)AtlasGroup.World], "Objects/Pyramid1", "Objects");
            this.weMenu.SetMenuOption((byte)5, Systems.mapper.atlas[(byte)AtlasGroup.World], "Objects/NodeStrict", "Nodes");
            this.weMenu.SetMenuOption((byte)6, UIHandler.atlas, "Move", "Resize");
        }