public static void ResizeHeight() { EditorRoomScene scene = ((EditorScene)Systems.scene).CurrentRoom; int currentHeight = scene.yCount; ConsoleTrack.possibleTabs = "Example: `resize height 180`"; ConsoleTrack.helpText = "Resize the level's height between " + (byte)TilemapEnum.MinHeight + " and " + (short)TilemapEnum.MaxTilesHigh + ". Currently at " + currentHeight + "."; // Prepare Height int getHeight = ConsoleTrack.GetArgAsInt(); // Activate the Instruction if (ConsoleTrack.activate) { if (getHeight < (byte)TilemapEnum.MinHeight) { getHeight = (byte)TilemapEnum.MinHeight; } if (getHeight > (short)TilemapEnum.MaxTilesHigh) { getHeight = (short)TilemapEnum.MaxTilesHigh; } scene.ResizeHeight((short)getHeight); } }
public static void ResizeOneScreen() { ConsoleTrack.possibleTabs = "Example: `resize one-screen`"; ConsoleTrack.helpText = "Resize a room to be one screen. WARNING: This will delete all tiles down to one room size."; // Activate the Instruction if (ConsoleTrack.activate) { EditorRoomScene scene = ((EditorScene)Systems.scene).CurrentRoom; scene.ResizeHeight((byte)TilemapEnum.MinHeight); scene.ResizeWidth((byte)TilemapEnum.MinWidth); } }
public static void ResizeCustom() { int currentWidth = ((EditorRoomScene)Systems.scene).xCount; int currentHeight = ((EditorRoomScene)Systems.scene).yCount; ConsoleTrack.possibleTabs = "Example: `resize custom 100 35`"; ConsoleTrack.helpText = "Resize a room to be a custom width and height (in that order). Currently at " + currentWidth + ", " + currentHeight + "."; // Prepare Height int getWidth = ConsoleTrack.GetArgAsInt(); int getHeight = ConsoleTrack.GetArgAsInt(); // Activate the Instruction if (ConsoleTrack.activate) { if (getWidth < (byte)TilemapEnum.MinWidth) { getWidth = (byte)TilemapEnum.MinWidth; } if (getWidth > (short)TilemapEnum.MaxTilesWide) { getWidth = (short)TilemapEnum.MaxTilesWide; } if (getHeight < (byte)TilemapEnum.MinHeight) { getHeight = (byte)TilemapEnum.MinHeight; } if (getHeight > (short)TilemapEnum.MaxTilesHigh) { getHeight = (short)TilemapEnum.MaxTilesHigh; } EditorRoomScene scene = ((EditorScene)Systems.scene).CurrentRoom; scene.ResizeHeight((short)getWidth); scene.ResizeWidth((short)getHeight); } }