/// <summary>
        /// Performs the initial setup for the game mode being created.
        /// </summary>
        /// <param name="p_dlgShowView">The delegate to use to display a view.</param>
        /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param>
        /// <returns><c>true</c> if the setup completed successfully;
        /// <c>false</c> otherwise.</returns>
        public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage)
        {
            if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null)
            {
                EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings <object>();
            }

            Cyberpunk2077SetupVM vmlSetup = new Cyberpunk2077SetupVM(EnvironmentInfo, GameModeDescriptor);
            SetupForm            frmSetup = new SetupForm(vmlSetup);

            if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel)
            {
                return(false);
            }
            return(vmlSetup.Save());
        }
Example #2
0
 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_vmlViewModel">The view model that provides the data and operations for this view.</param>
 public SetupForm(Cyberpunk2077SetupVM p_vmlViewModel)
     : this()
 {
     ViewModel = p_vmlViewModel;
 }