/// <summary> /// Start the tweening operation. /// </summary> static public TweenFOV Begin(GameObject go, float duration, float to) { TweenFOV comp = UITweener.Begin <TweenFOV>(go, duration); comp.from = comp.value; comp.to = to; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
public override void OnInspectorGUI() { GUILayout.Space(6f); TweenKitEditorTools.SetLabelWidth(120f); TweenFOV tw = target as TweenFOV; GUI.changed = false; float from = EditorGUILayout.Slider("From", tw.from, 1f, 180f); float to = EditorGUILayout.Slider("To", tw.to, 1f, 180f); if (GUI.changed) { TweenKitEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; TweenKitTools.SetDirty(tw); } DrawCommonProperties(); }