//NOTE: We should make a way to clean up [DELETE] the old GL display lists public int[] ReadGameObject(DMAFile dma, uint fullOffset) { return ReadGameObject(dma, dma.GetAsBytes(), fullOffset); }
//NOTE: We should make a way to clean up [DELETE] the old GL display lists public int[] ReadGameObject(DMAFile dma, uint fullOffset) { return ReadGameObject(dma, dma.GetAsBytes(), fullOffset); }