private void DoHoleSpawn(Projectile projectile)
        {
            DeadlyDeadlyGoopManager goop = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.PitGoop);

            goop.TimedAddGoopCircle(projectile.specRigidbody.UnitCenter, 7f, 0.75f, true);
            SpecialGoopBehaviours specialBehav = goop.gameObject.AddComponent <SpecialGoopBehaviours>();

            specialBehav.ForcesEnemiesToFall = true;
        }
 public static void DoCustomGoopEffects(Action <DeadlyDeadlyGoopManager, GameActor, IntVector2> orig, DeadlyDeadlyGoopManager self, GameActor actor, IntVector2 goopPosition)
 {
     orig(self, actor, goopPosition);
     try
     {
         SpecialGoopBehaviours specialBehaviours = self.gameObject.GetComponent <SpecialGoopBehaviours>();
         if (specialBehaviours != null)
         {
             if (specialBehaviours.ForcesEnemiesToFall == true)
             {
                 if (!actor.healthHaver.IsBoss)
                 {
                     actor.ForceFall();
                 }
             }
         }
     }
     catch (Exception e)
     {
         ETGModConsole.Log(e.Message);
         ETGModConsole.Log(e.StackTrace);
     }
 }