private void CreatePlayers() { if (players == null) { players = new PlayerNetworking[2]; } players[0] = Instantiate(playerPrefab) as PlayerNetworking; players[0].SetIndex(0); players[1] = Instantiate(playerPrefab) as PlayerNetworking; players[1].SetIndex(1); players[1].gameObject.SetActive(false); }
public void SetHostPlayerOnline(GameObject otherPlayer) { if (players == null) { players = new PlayerNetworking[2]; } players[0] = otherPlayer.GetComponent <PlayerNetworking>(); players[0].SetIndex(0); if (players[0] == null) { Debug.Log("is null"); } else { Debug.Log("isnt null"); } }