public DespawnMessageHandler(NetworkRelay networkRelay, NetId netId, ItemPickup facade) { _networkRelay = networkRelay; _netId = netId; _facade = facade; PreInitialize(); }
public PickupCollisionHandler(IRelay relay, ClientInfo info, NetId netId, ItemPickup facade) { _relay = relay; _info = info; _netId = netId; _facade = facade; PreInitialize(); }