public void NextTurn() { NetworkServer.SendToAll(Network.MessageTypes.MSG_TURN, new TurnMessage(currentTurn + 1)); currentTurn++; }
public void Attack(int player) { NetworkServer.SendToAll(Network.MessageTypes.MSG_ATTACK, new AttackMessage(player)); }
public void Move(int player, int x, int y) { NetworkServer.SendToAll(Network.MessageTypes.MSG_MOVE, new MoveMessage(player, x, y)); }