public void NextTurn()
 {
     NetworkServer.SendToAll(Network.MessageTypes.MSG_TURN,
                             new TurnMessage(currentTurn + 1));
     currentTurn++;
 }
 public void Attack(int player)
 {
     NetworkServer.SendToAll(Network.MessageTypes.MSG_ATTACK,
                             new AttackMessage(player));
 }
 public void Move(int player, int x, int y)
 {
     NetworkServer.SendToAll(Network.MessageTypes.MSG_MOVE,
                             new MoveMessage(player, x, y));
 }